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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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skwasjer is going to share this version soon
![]() http://www.subsim.com/radioroom/show...=153857&page=2 I must admit that this tool is awesome ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#2 |
Hellas
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not only....awesome Rs77 . its THE tool !!
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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should i allow this mod to overwrite rubini's rocket fix, or merge them somehow?
thanks |
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#4 | |
Hellas
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do this: 1.copy and paste to your desktop the rocket fix's illustrious.cfg 2.open it and change the mast=42.5 to mast=41.8 3.replace TMT's illustrious .cfg with the one that you just edited 4.enable first the rocket fix and then the TMT mod ps:jsgme will warn you again but don't worry anymore,go ahead !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Thanks a lot, makman!
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#6 | |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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#7 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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what this mode really does ?
apply Rubini's draught mod -> ships in game are deeper in the water -> their masts are shorter -> recognition manual gives you wrong value of the mast length TMT fixes mast length values in recognition manual so they are more correct now -> your range finding becomes more accurate TMT does not affect range finding procedure of OLCG2, it just allows you to achieve more accurate range values ![]() it also fixes length of the ships in recognition manual so AOB finding is more accurate too
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#8 | |
Swabbie
![]() Join Date: Aug 2009
Posts: 9
Downloads: 31
Uploads: 0
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4.enable first the rocket fix and then the TMT mod Shouldnt you enable TMT first and then rocket fix, that way you dont lose the new data for Airgroup 3? |
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#9 | |
Hellas
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no, the procedure i wrote is correct.you must enable first the 'rocket fix' and then the TMT(we are making 'TMT' compatible with 'rocket fix'). at step 2 you are editing the ROCKET FIX's .cfg and at step 3 you put THIS (the edited) inside TMT so you don't 'lose' anything.in fact is rocket fix's .cfg inside the TMT. If you want to make the 'rocket fix' compatible with 'TMT' (opposite order) then open its .cfg and do the step 2.after that you can enable first the 'TMT' and then the 'rocket fix' bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#10 |
Swabbie
![]() Join Date: Aug 2009
Posts: 9
Downloads: 31
Uploads: 0
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Ohh I misread step 3
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