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Old 07-19-09, 07:39 PM   #1
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
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And if privateer can't do it, it's likely going to remain just something wished for.
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Old 07-22-09, 09:32 AM   #2
DarkFish
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Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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Default AI launched torpedoes working!

I'm terribly sorry to prove you wrong, RR, but it seems I've just solved this problem
I've made a small vid showing an AI elco PT boat attacking a stationary Japanese merchant with 3 torpedoes:





Known bugs/issues:
- All torpedoes are launched straight to the target and thus are only effective against stationary/slow moving targets.
- The torpedo 3d model sometimes rotates into another direction, as you can see in the vid from 0:09 to 0:17. This does not effect its heading.
- the torpedoes occasionally dive too deep/too shallow.

only problem is, the torpedo launcher has to be manually added to all torpedo-carrying ships, and I'm probably not going to do that.

and before anyone's gonna ask, no, the merchant is not to the north of the elco.
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Old 07-22-09, 11:37 AM   #3
Nicolai
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wow

@DarkFish
that's really awesome, I never would have thought that something like that was posible.

by the way, I dont think my sig will be as interesting when everyone knows what it says

Nikolai
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Old 07-22-09, 01:49 PM   #4
DarkFish
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Quote:
Originally Posted by Nicolai View Post
I never would have thought that something like that was posible.
neither did I lol
But this thread made me think a bit more about it and I found a solution.

Quote:
Originally Posted by Nicolai View Post
by the way, I dont think my sig will be as interesting when everyone knows what it says
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