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Old 07-19-09, 04:58 AM   #1
Graf Paper
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Definitely in the top ten of "must-have" mods!

Thank you very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very much!

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Old 07-19-09, 05:05 AM   #2
makman94
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Quote:
Originally Posted by Graf Paper View Post
Definitely in the top ten of "must-have" mods!

Thank you very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very much!

!!!


Graf Paper, its time for my u-boat (u-94) to sail again! what about yours? its time to switch to manual targeting (that i know you wanted to) and enjoy this mod!

your words are apreciated and now......good hunting !
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Old 07-20-09, 04:10 AM   #3
rs77
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hi,

does anyone know which values did Rubini change in .sim files in original B+D mod ?

obj_Hydro\Surfaced\draught only ? or anything else ?

I just discovered that some of the .sim files within TMT (and original B+D mod) have \obj_Hydro\mass = 0.0, is that ok ?

examples: AC-4, ATug, NAMC, NDD_HuntI have mass = 0.0

thanks
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Old 07-20-09, 06:43 AM   #4
makman94
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Originally Posted by rs77 View Post
hi,

does anyone know which values did Rubini change in .sim files in original B+D mod ?
hello Rs77,
i don't know the answer to your question but the most appropriate person to answer this is...Rubini.
just send him a pm

bye
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Old 07-20-09, 07:06 AM   #5
rs77
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that's true, I didn't think of that

just one more thing, I compared Rubini's B&D (the version included in Lifeboats and Debris v4) mod with your TMT mod

it looks like Rubini's B&D contains 20 more subfolders under the Sea folder (JunkM, JunkS, NF_boat_x, NLCVP, NLGH, NMAS, NPT_Br, NPT_US, NPTV, NPTV_KFK, RAF_HSL, SCHO_, Sloop_) and it doesn't have Schute_M2 subfolder, is that intentional ?

besides I'm really impressed with the amount of job that you put in this mod thanks Makman
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Old 07-20-09, 08:15 AM   #6
ReallyDedPoet
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Nice work here
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Old 07-20-09, 08:17 AM   #7
Lopo
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Default Just one question, please?

Hi,
Can you tell me, please, if your mod can be run without problem with STzSinkingShipFix 2.1? Trying to install it JSGME listed the next overwritings:

¨"NCV_Illustrious.cfg" has already been altered by the "GWX - Rockets fix" mod.
"NGRA_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NGRA_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKC3.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKC3.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLOL.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLOL.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLST.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLST.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLUS_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLUS_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NPPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NPPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.

Anyway, fantastic mod
Thank you in advance and take care.

Lopo
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Old 07-20-09, 08:48 AM   #8
rs77
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ok, I found a problem, it's not with TMT but with original B&D mod actually

Rubini put ships deeper into the water, obj_Hydro\Surfaced\draught parameter was modified for each ship

unforutanately .cfg files for the ships were not corrected, so now let's take Nelson as example:

- modded .sim file says it's surfaced draught is 12,23m (original 11,035m)
- .cfg file says it's draught is 11,04

shooting magnetic torp at 12m according to information from recognition manual would be probably result in torp bouncing of rounded hull..

looks like all .cfg should be corrected to
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Old 07-20-09, 08:55 AM   #9
makman94
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Quote:
Originally Posted by rs77 View Post
that's true, I didn't think of that

just one more thing, I compared Rubini's B&D (the version included in Lifeboats and Debris v4) mod with your TMT mod

it looks like Rubini's B&D contains 20 more subfolders under the Sea folder (JunkM, JunkS, NF_boat_x, NLCVP, NLGH, NMAS, NPT_Br, NPT_US, NPTV, NPTV_KFK, RAF_HSL, SCHO_, Sloop_) and it doesn't have Schute_M2 subfolder, is that intentional ?

besides I'm really impressed with the amount of job that you put in this mod thanks Makman
the answer to your question is at the first post (red letters) .the ships that are 'missing' from TMT are the very small boats which are not adjusted...thats why i didn't include their .sims(leaving them outside means that these ships will not been effected by b+d mod and thats exactly what i want becuase i didn't touch their mast values either). about the Schute_M2 ...probably Rubini didn't touch it thats why is missing from b+d mod

Quote:
Originally Posted by reallydedpoet View Post
Nice work here
thank you .now, i think that you understand more clearly about our conversation via pms some time ago....

Quote:
Originally Posted by Lopo View Post
Hi,
Can you tell me, please, if your mod can be run without problem with STzSinkingShipFix 2.1? Trying to install it JSGME listed the next overwritings:

¨"NCV_Illustrious.cfg" has already been altered by the "GWX - Rockets fix" mod.
"NGRA_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NGRA_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKC3.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKC3.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NKSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLOL.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLOL.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLST.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLST.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLUS_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NLUS_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NPPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod.
"NPPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod.

Anyway, fantastic mod
Thank you in advance and take care.

Lopo
Hello Lopo,
i don't know about this mod becuase i am not using it.these two mods ("STzSinkingShipFix 2.1" and ''TMT mod'') are NOT compatible.thats for sure about their .cfg.now ,maybe is possible (i don't know) to merge their .sims and become compatible.

bye
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