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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Definitely in the top ten of "must-have" mods!
Thank you very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very much! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#2 | |
Hellas
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Graf Paper, its time for my u-boat (u-94) to sail again! what about yours? its time to switch to manual targeting (that i know you wanted to) and enjoy this mod! your words are apreciated and now......good hunting !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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hi,
does anyone know which values did Rubini change in .sim files in original B+D mod ? obj_Hydro\Surfaced\draught only ? or anything else ? I just discovered that some of the .sim files within TMT (and original B+D mod) have \obj_Hydro\mass = 0.0, is that ok ? examples: AC-4, ATug, NAMC, NDD_HuntI have mass = 0.0 thanks
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#4 | |
Hellas
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i don't know the answer to your question but the most appropriate person to answer this is...Rubini. just send him a pm bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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that's true, I didn't think of that
![]() just one more thing, I compared Rubini's B&D (the version included in Lifeboats and Debris v4) mod with your TMT mod it looks like Rubini's B&D contains 20 more subfolders under the Sea folder (JunkM, JunkS, NF_boat_x, NLCVP, NLGH, NMAS, NPT_Br, NPT_US, NPTV, NPTV_KFK, RAF_HSL, SCHO_, Sloop_) and it doesn't have Schute_M2 subfolder, is that intentional ? besides I'm really impressed with the amount of job that you put in this mod ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#6 |
Canadian Wolf
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Nice work here
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#7 |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Hi,
Can you tell me, please, if your mod can be run without problem with STzSinkingShipFix 2.1? Trying to install it JSGME listed the next overwritings: ¨"NCV_Illustrious.cfg" has already been altered by the "GWX - Rockets fix" mod. "NGRA_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NGRA_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKC3.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKC3.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLOL.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLOL.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLST.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLST.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLUS_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLUS_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NPPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NPPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. Anyway, fantastic mod ![]() Thank you in advance and take care. Lopo
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Aperite Infernos |
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#8 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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ok, I found a problem, it's not with TMT but with original B&D mod actually
Rubini put ships deeper into the water, obj_Hydro\Surfaced\draught parameter was modified for each ship unforutanately .cfg files for the ships were not corrected, so now let's take Nelson as example: - modded .sim file says it's surfaced draught is 12,23m (original 11,035m) - .cfg file says it's draught is 11,04 shooting magnetic torp at 12m according to information from recognition manual would be probably result in torp bouncing of rounded hull.. looks like all .cfg should be corrected to ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#9 | ||
Hellas
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thank you ![]() Quote:
i don't know about this mod becuase i am not using it.these two mods ("STzSinkingShipFix 2.1" and ''TMT mod'') are NOT compatible.thats for sure about their .cfg.now ,maybe is possible (i don't know) to merge their .sims and become compatible. bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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