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Old 07-09-09, 04:44 PM   #1
mainexpress
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Hi enabled the TGT DIALS TO PK FIX-RFB via JSGME and in game i cannot see the AOB dial in the P.K. move,did i miss something hereor do i enable the folder that says TGT DIALS TO PK FIX?so again i cannot see the AOB dial move in the pk,when i move the AOB dial on the right.I am currently running RFB 1.52
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Old 07-09-09, 11:20 PM   #2
ddrgn
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Quote:
Originally Posted by mainexpress View Post
Hi enabled the TGT DIALS TO PK FIX-RFB via JSGME and in game i cannot see the AOB dial in the P.K. move,did i miss something hereor do i enable the folder that says TGT DIALS TO PK FIX?so again i cannot see the AOB dial move in the pk,when i move the AOB dial on the right.I am currently running RFB 1.52
Check to see if you have the mods folder in the right place.

In the rar the file structure goes like so:

\TGT DIALS TO PK FIX\TGT DIALS TO PK FIX - RFB\TGT DIALS TO PK FIX - RFB

Make sure the folder in your MOD directory is TGT DIALS TO PK FIX - RFB/ and has the data folder as the next folder, f you want all three mods to work at the same time

Last edited by ddrgn; 07-09-09 at 11:36 PM.
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Old 07-10-09, 02:12 AM   #3
mainexpress
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Quote:
Originally Posted by ddrgn View Post
Check to see if you have the mods folder in the right place.

In the rar the file structure goes like so:

\TGT DIALS TO PK FIX\TGT DIALS TO PK FIX - RFB\TGT DIALS TO PK FIX - RFB

Make sure the folder in your MOD directory is TGT DIALS TO PK FIX - RFB/ and has the data folder as the next folder, f you want all three mods to work at the same time
Thanks ddrgn,I just tried installing the mod exactly as you said,and went into the game to try it in the submarine school,torpedo training,and still no luck getting the AOB dial to move in the P.K.,when i rotate the AOB on the right,JSGME isnt even asking me if i want to overwright any files when i activate the mod.
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Old 07-10-09, 02:21 AM   #4
mainexpress
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Quote:
Originally Posted by mainexpress View Post
Thanks ddrgn,I just tried installing the mod exactly as you said,and went into the game to try it in the submarine school,torpedo training,and still no luck getting the AOB dial to move in the P.K.,when i rotate the AOB on the right,JSGME isnt even asking me if i want to overwright any files when i activate the mod.
Nevermind i got it working now thanks ddrgn
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Old 07-10-09, 02:33 AM   #5
I'm goin' down
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Default not a great shot

I am not the most patient skipper so I miss a lot, or my boat is spotted ruing my attack, but today, on my eigth shot, I hit a midium slit tanker at over 5,000 yds with the easy AoB mod. I set the torpedoes on slow run speed and had to wait a long time to see if one hit.

Last edited by I'm goin' down; 07-10-09 at 02:59 AM.
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Old 07-16-09, 04:10 PM   #6
Armistead
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Took out a DD leading a carrier and then the carrier....such a great tool,
Using M18's at 2500 yards. Both targets hit seconds apart.
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Old 07-16-09, 06:57 PM   #7
ddrgn
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Originally Posted by Armistead View Post
Took out a DD leading a carrier and then the carrier....such a great tool,
Using M18's at 2500 yards. Both targets hit seconds apart.
its a beautiful thing
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