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Old 07-10-09, 02:12 AM   #1
mainexpress
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Quote:
Originally Posted by ddrgn View Post
Check to see if you have the mods folder in the right place.

In the rar the file structure goes like so:

\TGT DIALS TO PK FIX\TGT DIALS TO PK FIX - RFB\TGT DIALS TO PK FIX - RFB

Make sure the folder in your MOD directory is TGT DIALS TO PK FIX - RFB/ and has the data folder as the next folder, f you want all three mods to work at the same time
Thanks ddrgn,I just tried installing the mod exactly as you said,and went into the game to try it in the submarine school,torpedo training,and still no luck getting the AOB dial to move in the P.K.,when i rotate the AOB on the right,JSGME isnt even asking me if i want to overwright any files when i activate the mod.
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Old 07-10-09, 02:21 AM   #2
mainexpress
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Originally Posted by mainexpress View Post
Thanks ddrgn,I just tried installing the mod exactly as you said,and went into the game to try it in the submarine school,torpedo training,and still no luck getting the AOB dial to move in the P.K.,when i rotate the AOB on the right,JSGME isnt even asking me if i want to overwright any files when i activate the mod.
Nevermind i got it working now thanks ddrgn
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Old 07-10-09, 02:33 AM   #3
I'm goin' down
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Default not a great shot

I am not the most patient skipper so I miss a lot, or my boat is spotted ruing my attack, but today, on my eigth shot, I hit a midium slit tanker at over 5,000 yds with the easy AoB mod. I set the torpedoes on slow run speed and had to wait a long time to see if one hit.

Last edited by I'm goin' down; 07-10-09 at 02:59 AM.
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Old 07-16-09, 04:10 PM   #4
Armistead
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Took out a DD leading a carrier and then the carrier....such a great tool,
Using M18's at 2500 yards. Both targets hit seconds apart.
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Old 07-16-09, 06:57 PM   #5
ddrgn
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Quote:
Originally Posted by Armistead View Post
Took out a DD leading a carrier and then the carrier....such a great tool,
Using M18's at 2500 yards. Both targets hit seconds apart.
its a beautiful thing
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Old 07-18-09, 02:15 PM   #6
Armistead
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Made these hard shots with this mod. Coming from the rear, ships were zigging. I track the zig measurements then split the difference in half for
course and works well.




Last edited by Armistead; 07-18-09 at 02:28 PM.
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Old 07-18-09, 03:43 PM   #7
I'm goin' down
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Default she is goin down

As you can see from my avatar, the Barbarinna is patrolling in the Grass Sea. Up periscope after a tasty Navy lunch of beans, and lo and behold, I immediatley sighted two medium size California pocket gophers at 346 degree and 7 degrees' headings respectively, plus one Yamato size, long tailed vole at a a heading of seven degrees. Usig the mod, I plotted the headings of each, and calculated speed at 1/4 knot per day with my on board calculator. We set up to fire torpedoes at 7, 12 and 9 yards respectively. Approaching from the port with the sun at her back, the Barbarinna unleashed six slow speed torpedoes with 7 second run times, because we forgot to open forward tubes. Hits on all targets, as immediately I observed my three, six pound hunter killer toy poodles fighting over the damage. I approahed to inspect the carnage, and my crew simultaneously reported signs of trails in the grass sea heading for the fence line to neutral territory (my neighbors' yards). "The rest are buggin' out." (i.e. like in Top Gun).

What a mod!
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