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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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Well I can't upload a file so I will send you the info in a message (hope it will work) so you can alter your AirStrike.cfg file and test FOTRS again. Maybe this will have the balance you want. I like it the way it is tho, we are supposed to be underwater by day not cruising on the surface watching sunsets. ![]() |
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#197 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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got your post and applied the changes. Let's see what happens!
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#198 |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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#199 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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it is a little better but there are still too many.
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#200 |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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#201 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I will settle for zero, but I can deal with an occasional plane. I will run a mission and let you know how many planes I spot on the screen. We can go from there. Ten percent of normal would probably work.
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#202 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#203 | |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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![]() Ok I uploaded the file and added a No planes mod to the rar. Before you try it, be sure you are in port. Tell me if that suits you or not plz. |
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#204 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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where do I find the rar?
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#205 |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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#206 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#207 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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How do I fix this to get far, far fewer planes?
AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target Maximum Aircraft Range=2500 ;[>0] in kilometers Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.35 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.5 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.7 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.005 ;[>0] Modifier on strike probability at night Default Air Strike Probability=10 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=30 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=20 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=10 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) |
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#208 |
Gunner
![]() Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
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Is it compatable with OM
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#209 |
Swabbie
![]() Join Date: Jul 2009
Posts: 6
Downloads: 6
Uploads: 0
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Hi, thanks for the mod, it's awesome, but I encountered one problem. The game stalled trying to load a save. It remained at "Find'em chase'em sink'em" screen for hours.
This save is a new career I started after installing the mod. I wonder if there is anything to do with saving the game when I found a carrier task group, with like 10 enemy ships around. |
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#210 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hello captains,
in the next upgrade you got mor new targets ![]() The IJN Akagi is near to release. ![]() ![]() ![]() ![]() Stay tuned ........ Greets Maddy
__________________
AOTD is gone, iam the last survivor ........ |
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