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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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The wrong torpedo cause immediate problems. The uboat encounter a hunter-killer group at grid AM15. While trying to snipe off the Escort carrier in the middle, U-2523 close to within about 4000 meter of the center course of the enemy task force. She was discovered. Two torpedoes fire in haste (TYPE III LATs) missed.
U-2523 dive to 220 meters depth and try to shake off by deploying decoys. After using three decoy and still can't shake the hunters and sustaining some damage in the process, the captain snapped. One thing good about the wrong torpedo load out is the fact that U-2523 now has 6 sound-homing torpedoes. And this hunter-killer group has exactly 6 DDs. You guess it. Using one more decoy to confuse the DD, U-2523 quickly ascend to 20 meters and start to pick off the pursuers one at a time. (you don't need a visual to aim a homing torpedo) In between kills, U-2523 raise her snorkel and run at ahead full to close on the CVE as well as to draw in the remaining DDs. Captain Class II @ 18:43 Captain Class II @ 19:03 Colony Class @ 19:36 Captain Class II @ 19:39 Captain Class I @ 19:49 Colony Class @ 19:50 And finally, the main prize: Bogue class @ 21:01 Still with more half of her torpedoes and only 4 days into the patrol, U-2523 decides to head back to base and yell at someone at the Ordinance Office... I know, I know, killing an entire hunter-killer group is so completely not historical. But the captain is just so pissed that he didn't get the torpedoes and wanted and paid for. Happy new year, 1945. |
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#2 |
Chief of the Boat
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What version of the game are you guys playing?
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#3 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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![]() GWX 3.0 Gold Version. The date is end of November 25th, 1944 when I click start patrol, The Date is Jan 16th 1945 after the patrol is loaded. The torpedoes are reset to default. I start the game from SH3 Commander (v.2.7.0.130). |
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#4 | |
Chief of the Boat
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#5 |
Fuel Supplier
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I'm pretty sure this is a problem with the stock game.
As BasilY reports, you return to base just before the end of a year, create your own torpedo load-out, exit from 'the office' to start your new patrol in January of the following year, and you have the default torpedo loadout for the new year, whatever you had earlier selected. I doubt if this bug can be fixed. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Even though this might be an "unfixable" bug, surely a workaround wouldn't be all that difficult to kludge together?
Perhaps this would work?... Using SH3 Commander's date function, you could modify the correct CFG and EQP files for the u-boat's weapons loadout to whatever you like, historical or personal preference. Then drop this mod into the correct date folder, making sure it is JSGME compatible, and it will override the default game settings when the year changes, leaving you with the loadout you choose. It's right off the top of my head and there may be some technical reason preventing this from being a workable solution. Although I know what the files do, I'm still learning the workings of the details so it would take a lot more homework before I knew the particular entries that needed altering. Perhaps you or jimbuna could provide some examples, Stiebler? That's assuming the idea would work.
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Still sailing the high seas, hunting convoys with those who join me. |
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#7 |
Chief of the Boat
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Can you just confirm the date on the calender positioned on the right hand side of the office after you have upgraded your eels and prior to loading the patrol from the wall map?
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