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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Is it not possible to compare the particular values in the .dat files of Rubini/Makman's mod, with the unmodded files of GWX3, and correct the 'true' mastheight-value in the cfg files of each vessel with the difference? (of height of center of gravity, I presume)
(runs away before people start to think he himself has the time to do it ![]()
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#2 | |
Hellas
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no, I am thanking you for all that you have offered till today!
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and just for the last ,why not simply run first the 'GWX_ships_Buoyance&draught_mod' ? where is the big deal? edit: and why not to give this energy in helping to finish THIS attempt ? and then ,if a formula is found,all the ships will be adjusted very soon without the 'GWX_ships_Buoyance&draught_mod'.
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 06-15-09 at 11:46 AM. |
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#3 |
Hellas
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i need an info from someone that is familiar with roster files.
i need a list of all the ships that belongs exlusively to GERMANY ,meaning that NO OTHER country is using them . (these ships will need no adjustments as we are never aim to them) thank you
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Edit: Actually there seems to be some ships in there which are not exclusive to Germany, but you can find out which ones by doing a file search in data\Roster e.g. search for sloop.cfg and you'll find it in not just the German folder, so you know that one is not exclusive to Germany. Search for CAPEugen.cfg and you'll see it only exists in the German folder, so that one is exclusive to Germany. Edit2: I did the searches and here is the list of ships exclusive to Germany: BBBismarck.cfg BBGneisenau.cfg BBScharnhorst.cfg BBTirpitz.cfg BCDeutschland.cfg BCGrafSpee.cfg CABlucher.cfg CAHipper.cfg CALutzow.cfg CAPEugen.cfg CAScheer.cfg CLKclass.cfg CVGrafZeppelin.cfg DDType36A.cfg Ftboot.cfg GeAuxCruiser.cfg LCMTL.cfg MS1935.cfg NHPB.cfg NMSR.cfg NMSS.cfg TB1924.cfg TB1937.cfg Some of those might not even be ships, but they're all unique to Germany.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 06-15-09 at 05:43 PM. |
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#5 | |
Hellas
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#6 | |
Maverick Modder
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#7 |
Hellas
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very,very niiice !! thank you OLC
![]() sumarry: another fifteen ships are allready ready but are not released yet becuase are still in testing procedure. now, if we put out the german ships you mentioned and the VERY small fishing boats(that also will be no adjusted ) ,i am huppy to tell you that have left only about 60 ships to look at again,thanks
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
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I am tempted to try the buoyancy and draught modifications, because in GWX3 (which I installed for the 1st time yesterday) ships do seem to bob around like rubber ducks in a bathtub. It is probably an improvement to install the mod, but with all the diversity of mods one must be carefull they don't conflict with others. Therefore people are hesitant to try new stuf every time. Also, sometimes the side-effect are a deal-breaker. And that is often a personal opinion. I am not saying this mod (with your adjustments) are the same. But you asked why not. That's my answer. People are creatures of habbit and often want to keep the things they have. I definately do. Your solution of measuring each ship in a mission is probably the right way to do it. If it is a cumbersome way. And it makes this a sensible value since it is a valid height as measured by the attackscope. Not some abstract number because a formula says it is. However basing these values on a derivative of GWX (as Rubini's mod is) and then converting them back to 'normal' GWX mastheights is really the wrong way around. As it can also add up the inaccuracies of measurement and corrections made. But if you insist on completing your measurements with the bouyancy and draught modifications enabled, then that's the way it is. And not wanting to redo the same work I started thinking of ways to simplify the modification back to stock, even if there are chances of inaccuracies. If in the original GWX3 file is a value that tells how deep the keel is (or some sort of center-of-gravity), and in Rubini's file there is a different value there, then the difference should tell how much your mast value should be 'corrected back'. This searching through the .val files (or wherever it is stored) may have to be done for each file Rubini modified, but I suspect it takes less time than your 'mission measurement' approach. I hope that clear it up as I have to go.
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#9 | |
Hellas
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bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#10 |
Hellas
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at my ff page you will find the 'ships 4-gwx3' which containes the adjustments (masts and lengths) at another fifteen ships of gwx3
bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#11 |
Maverick Modder
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Hi makman,
Any recent progress to report? ![]() ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#12 |
The Old Man
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Same here
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#13 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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And you are right too, we have a lot of mods that modifies different things on the same files, this makes the life of modders a real hell. But this is the price that we pay to have the game as we like it. ![]() ![]()
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