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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I am tempted to try the buoyancy and draught modifications, because in GWX3 (which I installed for the 1st time yesterday) ships do seem to bob around like rubber ducks in a bathtub. It is probably an improvement to install the mod, but with all the diversity of mods one must be carefull they don't conflict with others. Therefore people are hesitant to try new stuf every time. Also, sometimes the side-effect are a deal-breaker. And that is often a personal opinion. I am not saying this mod (with your adjustments) are the same. But you asked why not. That's my answer. People are creatures of habbit and often want to keep the things they have. I definately do. Your solution of measuring each ship in a mission is probably the right way to do it. If it is a cumbersome way. And it makes this a sensible value since it is a valid height as measured by the attackscope. Not some abstract number because a formula says it is. However basing these values on a derivative of GWX (as Rubini's mod is) and then converting them back to 'normal' GWX mastheights is really the wrong way around. As it can also add up the inaccuracies of measurement and corrections made. But if you insist on completing your measurements with the bouyancy and draught modifications enabled, then that's the way it is. And not wanting to redo the same work I started thinking of ways to simplify the modification back to stock, even if there are chances of inaccuracies. If in the original GWX3 file is a value that tells how deep the keel is (or some sort of center-of-gravity), and in Rubini's file there is a different value there, then the difference should tell how much your mast value should be 'corrected back'. This searching through the .val files (or wherever it is stored) may have to be done for each file Rubini modified, but I suspect it takes less time than your 'mission measurement' approach. I hope that clear it up as I have to go.
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#2 | |
Hellas
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bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 |
Hellas
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at my ff page you will find the 'ships 4-gwx3' which containes the adjustments (masts and lengths) at another fifteen ships of gwx3
bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Hi makman,
Any recent progress to report? ![]() ![]()
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#5 |
The Old Man
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Same here
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#6 |
Hellas
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@ OLC and Karamazovnew,
I am trying to upload 'ships 5-gwx3' to filefront but i can't figure out whats going on.the file is uploaded but it doesn't show at my ff page . now i am uploading it to mediafire .if everything is ok i will give you the link
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#7 |
Hellas
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here : http://www.mediafire.com/?jkecyg5jt2j and at my ff page
ships 5-gwx3 is out.it containes my adjustments (masts and lengths) at another 28 ships of gwx3 about 30-35 ships have left to look at , but i have not enough time for that this period (real life's rules) thank you
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 07-06-09 at 08:27 PM. |
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
And you are right too, we have a lot of mods that modifies different things on the same files, this makes the life of modders a real hell. But this is the price that we pay to have the game as we like it. ![]() ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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