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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Another big problem is that IA boats don´t dive or surface, so in case of a wolfpack, they are sitting ducks in the surface or pinned down at periscope depth with the limited speed and range
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#2 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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I think there is a place for a fatigue model, that does not require micro managing or sit-down strikes by the crew. The maximum downside for a fatigued crew shoule be something like a 50% reduction in effectiveness, i.e. loss of engine speed, longer load times, missed sightings etc
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#3 |
Chief of the Boat
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Wolfpacks and fully working AI subs
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#4 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
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What i miss about the lack of Wolfpacks is not the potencial offensive threat they represent, but the targets for the enemy escort they also could be.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#5 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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If GWX4 isn't giving us that, I would be very disappointed.
(Just kidding ![]() |
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