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#91 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
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#92 |
Lucky Jack
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@Chris
Okie, I'll PM you with the email I got that has the new CD key. It's all in german, so if your wife's there, she could maybe check if it says if the cd key is somehow connected to my ip or if I can indeed hand it out to someone. ![]() |
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#93 |
Lucky Jack
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I am a rock...
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#94 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Ok mate will get her to check it over.
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#95 |
Lucky Jack
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#96 |
Lucky Jack
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Well, it seems the campaign performance get's better once you get out of the starting area. And oh my, is it a blast or what?
![]() The world really feels like it's alive, just came upon a few cows in the middle of nowhere. Also, it's great how there's enemy patrols all around so you just cant run around with time compression at max (I say run around, because my Huey pilot though it would be a fun gag to crash the darn chopper ![]() |
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#97 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Indeed the campaign is a great one, and it wasn't too bad even at the big city.
It also looks like BIS forums have been taken over by a bunch of crybabies, or an OFP: DR promo campaign, becase suddenly there's plenty of threads on how the game is "unplayable", "nothing new compared to Arma", "the worst AI EVER", "the worst physics EVER", etc ![]() |
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#98 | |
Lucky Jack
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Arma 2 is kind of like Day of Defeat for me. I hated DoD:S, but if I wanted to keep on playing it online, there wasnt much of a choice than to get it. ![]() |
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#99 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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True it doesn't exactly live up to the hype, but I wouldn't either use the adjectives above to describe it.
Why wouldn't gamelogics count btw? They've been an integral part of the engine ever since OFP, just another way of making the AI do things. The good thing about this way is that it gives mission designers the ability to decide which features they want to implement. I haven't really taken a critical look at the AI, but so far it hasn't spoiled anything for me. Sometimes they do things on their own a bit too much, like when you'd want your MG guy to go EXACTLY there and cover THAT corner: more often than not he decides that some other place nearby is better for god knows what reason, and the original direction isn't too interesting either. |
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#100 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
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I haven't played Arma 1 yet, but I heard something about a medikit feature in Arma 2 that insta-heals your comrades. Is that true? If so, that's a huge setback to realism. Nothing like OFP1 where some injuries simply can't be treated.
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My propellor is faster than yours!!! ![]() |
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#101 |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
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#102 | ||
Rear Admiral
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you cant expect a game on release to run good on every machine, they are just impatience. Nothing new to ArmA, ofcourse its nothing new. its just the same engine retouched and refined and better optimized...ofcourse unlike the previous ArmA it will have more capabilities and more options but in the end its pretty much the same. you take it for granted or you shouldnt have bought it at all if you expected something completly new. the worst AI ever, it's AI. I have got nothing much to say about AI in overal, they pretty much suck in every stock game. and if its not great in stock, well perhaps wait till the community gets his hands on it and improves it to the taste of the mayority? Quote:
![]() ''if I wanted to keep on playing it online'' you say everyone jumped to ArmA 2 now? no more ArmA 1 games to be found in the server list or at least the servers are all empty ![]() HunterICX
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#103 | |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
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From what I remember (and I do remember it clearly), once my character was so badly injured he couldn't get up from the prone position. A nearby medic healed me, and I was up and running again. Later, another gunshot wound to the legs, and this time though the medic's efforts were useless. I was prone for the rest of the mission. Quite realistic, since of course a simple bandage can't permanently fix every wound. ![]() But healing at field medical tents seems to heal all injuries though, I'll give you that.
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My propellor is faster than yours!!! ![]() Last edited by Tachyon; 06-02-09 at 04:33 AM. |
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#104 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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You remember wrong. Any medical facility, including medics and scripts(this setDammage 0), can heal you to full strength almost instantly in OFP and Arma. I haven't really looked into that in Arma2, but I believe it's the same thing.
edit: It wouldn't probably be hard to mod away the healing action from the facilites and units, or do as some mission makers with ACE: They put no medical facilites in the missions and no medics. One player is a "medic" with lots of medical supplies, and other players only have bandages. This way if you get hurt you remain hurt for the duration of the mission, because the "medic" with medical supplies can only "stabilize" you, not heal. Also the OFP: DR fanboy thing was a joke Hunter ![]() |
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#105 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Car chase in Arma2:
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