SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-09, 07:47 AM   #1
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

I know UBoats carried lights in order to communicate with other UBoats or friendly/neutral ships,but could they have used them as sort of navigational/safety aid?,during such dark nights?

Probably not,as their location would then be discovered.Still...
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-30-09, 08:09 AM   #2
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

I used to have an ATI x800 card, and yes the nights were very very dark, exactly as you described in fact, this works as intended (sort of) but does make things fiendishly difficult at times.

I didn't really find a solution except tweak the brightness and gamma a little, eventually i switched to an Nvidia (temporarily) and the problem went away.

Now that I have an ati 4870 I also don't have the extremely dark nights anymore,

sorry mate, but I don;t think there's an easy fix
KeptinCranky is offline   Reply With Quote
Old 05-30-09, 10:12 AM   #3
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

Quote:
Originally Posted by KeptinCranky View Post
I used to have an ATI x800 card, and yes the nights were very very dark, exactly as you described in fact, this works as intended (sort of) but does make things fiendishly difficult at times.

I didn't really find a solution except tweak the brightness and gamma a little, eventually i switched to an Nvidia (temporarily) and the problem went away.

Now that I have an ati 4870 I also don't have the extremely dark nights anymore,

sorry mate, but I don;t think there's an easy fix
On my previous computer, I had an ATI card and the nights were very dark, but I felt it was realistic. I could start making shapes of my targets out at a couple thousand meters although identifying flags could be a problem. I tweeked the brightness and it was pretty bearable.

My new rig has a NVIDIA card and it is not near as dark. Sometimes I think it may be too light now. I don't have to touch my nose to the screen to see anything now, especially when trying to identify flags.
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline   Reply With Quote
Old 05-30-09, 11:51 AM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Try putting the SS back into the ammo CFG and have your crew fire one every couple of minutes
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-30-09, 04:12 PM   #5
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

i'm hoping its not related to ATI cards,I mean sometimes it is impossible to make anything out,even with my face close to the monitor.

I tried disabling the 16k atmosphere and reverted back,the graphics were awful without it,cameras were all screwed,the sky and sea looked terrible with no detail,and it looked TOO bright also,not as moody looking.

I guess it is normal after all,and I will get used to it.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-30-09, 04:15 PM   #6
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

All in all,no further problems yet,no more CTDs,no corrupt saves (apart from missing save,putting an x cured that),no graphical problems (other than this issue,which seems normal),and just a few performance issues when close to ports,which everyone will probably experience.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-30-09, 04:37 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

What monitor are you using Paul?

Personally speaking mine is a 22" flatscreen and whilst it's dark, it's never pitch black

http://www.new-monitors.co.uk/fulldetail.asp?ID=253
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 07-04-09, 11:31 AM   #8
John O
Gunner
 
Join Date: Jan 2002
Location: Georgia, USA
Posts: 99
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
Try putting the SS back into the ammo CFG and have your crew fire one every couple of minutes
I'm one of the few that liked the Star Shell in the locker. I know it was not realistic but it was convienent to light up a lone target on a dark night for gun action. I haven't tried lately with the new GWX but can it be done? In the past I could get star shells added to the locker but could not load them in the deck gun. Any Ideas?
__________________
John O
There is No Finish Line, Keep Running!
John O is offline   Reply With Quote
Old 07-07-09, 01:05 AM   #9
RoaldLarsen
Weps
 
Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by John O View Post
I'm one of the few that liked the Star Shell in the locker. I know it was not realistic...
Don't know why you think having star shells on board is not realistic. GWX designers didn't put SS in their mod because they couldn't find any reference to any boats carrying them. However, several months ago a few references were cited in this forum, of subs carrying SS IRL. So, some boats had SS on board on some trips, others did not. We don't have enough data to say much more regarding timelines or frequency.

Different boats used different loads. Some carried only AA shells for their deck gun. Some carried AP or SAP. Most had some HE.

Sorry, cannot help re shells in lockers not being loadable.
__________________
100% realism, DiD
Harbor Traffic 1.47(incl. RUB)
Using SH3 Commander to implement many custom realism tweaks
Covered 1939-1945; now restarting in 1939 again.
Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost
RoaldLarsen is offline   Reply With Quote
Old 07-15-09, 07:03 AM   #10
USS Rustbucket
Swabbie
 
Join Date: May 2006
Posts: 7
Downloads: 20
Uploads: 0
Default

I also need some guidence in this area. Night time even under cloudless full moon calm sea is almost completely black. I can see the stars the moon, but as for ships not a chance. I can bearly make out the silloutte of the bridge crew. This makes for night time engagements almost imposible.


I'm guessing this is a graphics card issue. I'm running with the ATI x1900. Is it possible to adjust the video card brightness settings some how?
USS Rustbucket is offline   Reply With Quote
Old 05-30-09, 08:10 AM   #11
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

It can get pretty dark in GWX, but that's pretty close to what it's like being on a boat in the middle of the ocean on a moonless night.

You may want to fiddle with the contrast/brightness settings on your video card and monitor to see if that helps. If not, I do recall some mods being made that lightened things up, but those were for GWX 2.1 and I'm not sure if they're compatible with 3.0.

As far as making underwater visibility better, if you really want to, you can adjust the water clarity in SH3 Commander's options screen under "gameplay settings"

Good luck.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 05-30-09, 08:14 AM   #12
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Paul Riley View Post
I know UBoats carried lights in order to communicate with other UBoats or friendly/neutral ships,but could they have used them as sort of navigational/safety aid?,during such dark nights?

Probably not,as their location would then be discovered.Still...
Doubtful. I've heard that crews of merchant ships were not allowed to smoke on deck at night for fear of the lit cherry on their cigarette betraying their position. A U-boat, or merchant ship for that matter, using their navigational lights would have been like saying "Here I am! Come torpedo me!"
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 05-30-09, 08:46 AM   #13
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Yes,just as I thought
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-30-09, 08:48 AM   #14
lafeeverted
Chief
 
Join Date: Jan 2002
Posts: 329
Downloads: 13
Uploads: 0


Default

the only way i could fix the night visibility issue was to disable the 16k Atmosphere mod, you could try that as well.
lafeeverted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.