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Old 05-20-09, 01:44 PM   #18
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by Pisces View Post
I have an aeronautical education so I allways think in those definitions. Rolling is: left side(wing) going down when right side is going up (or leftside up and right side down), Yawing: left side forward when right side backwards (and vice-versa), Pitching: nose up/down, tail down/up.

If a sub is pitching (bow and aft is going up and down because of waves or whatever, or it sink almost vertically) AND you are looking in that same direction the view seems to go up an down too. But if you look to the side (to wingtips, or in nautical terms, your beam, 90/270 bearing) the view appears to be rolling. Yawing would look the same in any direction (but I guess a submarine would hardly yaw back and forth) because direction is in the same motion. But if the submarine is rolling, the view along the beam/90/270 would also appear to go up and down. Does that make it clear?

In the game this up/down moving of the view can be filtered out with the steady periscope realism option. But in other directions this would look like rolling and isn't filtered out iirc (it's been a while since I got my feet wet ). If the view rolls this line in the uzo isn't parallel anymore to the horizon or waterline. So measuring is a bit faulty in those situations depending on the amount of roll and/or stabilisation SH3 really does.
so.....,... a 'flying' man on a u-boat! ..dangerous combination!! (i am joking)
yes your message makes it clear but did the uzo (itself) had the abillity to move vertically ? and if no,then its purpose was only to have bearing readings?
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