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05-14-09, 11:56 AM | #1 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report.
When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
05-14-09, 01:30 PM | #2 |
Stowaway
Posts: n/a
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after a few requests to upload this at various other sites i figured it would be best to post this:
anyone who wants to can feel free to put it up any place and anywhere they wish to. it is what it is and it will never be altered or updated by me so i need no control over it. as far as i am concerned it belongs to everyone now. as for the rest of my mods, i feel they are there for everyone and if you want to post them then go ahead and feel free to do so. each of my mods has a read me in it and that is what i use as the thread post so all you have to do is use that as the mod description for any mod. |
05-14-09, 02:48 PM | #3 |
Navy Seal
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SALUTE! Webster I wish we had a lot more modders with your attitude.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
05-14-09, 03:28 PM | #4 |
Ace of the Deep
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Love your attitude, man ... wait a minute ... somebody was faster
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05-14-09, 06:17 PM | #5 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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this patch is what we needed and the only bug i see is the ahead 2/3 button causes crash to desktop great job on the patch it was worth waiting for
lt commander lare |
05-14-09, 07:07 PM | #6 |
Lucky Jack
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You know what Webster, your laundry list of fixes really does look like a developers patch. Cool stuff!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
05-14-09, 07:24 PM | #7 | |
Stowaway
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Quote:
that only applies to filefront downloads before 3:30pm central time today if anyone still needs the ctd fix its on my filefront (i put it back up until tomorrow) @ AVGWarhawk thanks Last edited by Webster; 05-14-09 at 09:28 PM. |
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05-14-09, 07:51 PM | #8 |
Planesman
Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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How is the AI with this patch ?
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05-19-09, 07:39 PM | #9 |
Sailor man
Join Date: May 2008
Posts: 45
Downloads: 91
Uploads: 0
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Indeed, this looks like a very nice mod! Way to go WEBSTER!!!
@WEBSTER: Sir, does GFOM fix the "Silent" Pocket Battleship? I noticed that in the Museum and in game that it is silent, and when I say silent, I mean no engine noise OR screw noises. Are you planing to add this into the "next" GFOM version? Has anyone else notice this? @tonschk Sir, I just downloaded it and it appears to be a Single Missions mod. It looks good, I'll try it right away.
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"Praise the Lord and pass the ammunition!" Lieutenant Howell Maurice Forgy, USN Having passed the enlistment physical, Jon was asked by the doctor, "Why do you want to join the Navy, son?" "My father said it'd be a good idea, sir." "Oh? And what does your father do?" "He's in the Army, sir." |
05-19-09, 08:00 PM | #10 | |
Stowaway
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well the manuvering fix included in GFO adds new sonar sound files for all ships and subs to give them correct sonar sounds so i would say all ships in the game "should" be picked up accurately on sonar. for this reason i believe it should also fix the pocket battleship as long it doesnt change any of the GFO sound files. i have not checked this for sure but try it and see. |
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05-14-09, 02:22 PM | #11 | |
Stowaway
Posts: n/a
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Quote:
the eye thing is the eye bug fix, i guess it gives you the eye bug in some cases so i removed it from patch v1.6 the ahead 2/3 was a glitch in my sound files and i cant figure it out so i just removed the ahead 2/3 and back 2/3 so it stays with the stock ahead slow and back slow sounds. i am re uploading patch v1.6 without those files at this very moment but for those of you who already have v1.6 PM me for a link to replace the files with copies of the original ahead slow and back slow sounds. EDIT: ok the updated patch v1.6 is now uploaded without the bugged files as of 3:30pm US central standard time Last edited by Webster; 05-14-09 at 07:26 PM. |
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05-31-09, 12:35 PM | #12 |
Watch
Join Date: May 2009
Posts: 18
Downloads: 32
Uploads: 0
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How do I turn off Battery charging with the GFO mod? When I click on the battery button when surfaced the shipmate just says "charging battery".
In the stock version 1.5 I am able to toggle the battery charging on and off. Thansk for any help. |
05-31-09, 05:18 PM | #13 | |
Stowaway
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it hasnt changed but i moved the battery charging button from the command room to the bridge station controls since battery charging is only done when surfaced. simply use the battery charging button on the bridge controls to toggle it off or on. |
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05-31-09, 05:58 PM | #14 |
Watch
Join Date: May 2009
Posts: 18
Downloads: 32
Uploads: 0
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When I click the button to turn it off - the reply is "Battery is charging", When I click the button again to turn it off - the reply is the same. It's the same reply everytime I click the button.
In the original version 1.5 there was a definite alternating replies to know when the battery was charging or not. Is there anyway to fix this? Thanks for your reply. ~S~ |
05-31-09, 10:11 PM | #15 | |
Stowaway
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Quote:
Last edited by Webster; 06-01-09 at 06:46 PM. |
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