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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() ![]() ![]() ![]() ![]() I renamed the game version to v1.6 and this number will be seen on the main menu screen . If somebody with the already new SH4 1.6 version suddenly want to play online do you think will have problems to play with other players which have the older previous SH4 1.5 version ?
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What we do in life echoes in Eternity Last edited by tonschk; 05-14-09 at 09:23 AM. |
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#2 |
Canadian Wolf
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Nice work
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#3 |
Navy Seal
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I love the mod, but I have to ask, what if Real Fleet Boat had renamed their mod to "Unofficial Game Patch 1.6" and claimed that future mods should be based on it? I have a problem with that, be it GFO, TMO, FOTRS, GWX or Rockin Robbins.
It also confuses the issue of just what a game patch is. The devs purposely made that distinction with 1.5, making hardwired code changes and leaving most moddable issues to the modders. Changing parameter files does not constitute a patch. Changing executable files is what a patch does. If we were to do this we would overstep our role of modders and turn into illegal hackers of Ubi's game code. Methinks we should avoid that. Just my opinion that muddying the waters between mod and patch does everyone a disservice that we should avoid.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 05-14-09 at 11:19 AM. |
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#4 |
Pacific Aces Dev Team
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It's been a long way since you first proposed such a patch in the forums, I must congratulate you for having had the endurance and will to push it forward
![]() Whiel supermods will always remain independent because they are already too much built up on a specific basis, this 1.6 is exactly what is needed for people who just want to play a stock game or add their own selected mods. Many thanks for this ![]()
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One day I will return to sea ... |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report.
![]() When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts! ![]()
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 |
Stowaway
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after a few requests to upload this at various other sites i figured it would be best to post this:
anyone who wants to can feel free to put it up any place and anywhere they wish to. it is what it is and it will never be altered or updated by me so i need no control over it. as far as i am concerned it belongs to everyone now. as for the rest of my mods, i feel they are there for everyone and if you want to post them then go ahead and feel free to do so. each of my mods has a read me in it and that is what i use as the thread post so all you have to do is use that as the mod description for any mod. |
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#7 |
Navy Seal
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SALUTE! Webster I wish we had a lot more modders with your attitude.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |
Stowaway
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the eye thing is the eye bug fix, i guess it gives you the eye bug in some cases so i removed it from patch v1.6 the ahead 2/3 was a glitch in my sound files and i cant figure it out so i just removed the ahead 2/3 and back 2/3 so it stays with the stock ahead slow and back slow sounds. i am re uploading patch v1.6 without those files at this very moment but for those of you who already have v1.6 PM me for a link to replace the files with copies of the original ahead slow and back slow sounds. EDIT: ok the updated patch v1.6 is now uploaded without the bugged files as of 3:30pm US central standard time Last edited by Webster; 05-14-09 at 07:26 PM. |
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#9 |
Watch
![]() Join Date: May 2009
Posts: 18
Downloads: 32
Uploads: 0
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How do I turn off Battery charging with the GFO mod? When I click on the battery button when surfaced the shipmate just says "charging battery".
In the stock version 1.5 I am able to toggle the battery charging on and off. Thansk for any help. |
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#10 | |
Stowaway
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im not sure but it is only a simple text edit so i doubt it |
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#11 |
Swabbie
![]() Join Date: Mar 2009
Posts: 9
Downloads: 95
Uploads: 0
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WEBSTER, thank you for this superpatch (or "1.6 unnoficial version"). Super!
![]() I'm currently running 1.5 version with Real Environment, and I would like to know if I can use the 1.6 with "SCAF for SH 1.5" and your previous "Ship Maneuvering Fix" patch. I've already tried them togheter (installing first the 1.6, then RE, then Ship Maneuvering and SCAF using JSGME) and the game seems to be doing fine, but since those patches alter some files already altered by 1.6, I don't know what I may be messing then. Nothing that I've noted so far... ![]() As I know, those patches weren't already included in the 1.6 version, right? I mean, I don't want to "overkill"... ![]() EDIT: Oh, and there is also "Lite Fog" fix for RE... didn't installed yet... -JoKeR |
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#12 | |
Stowaway
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i will be redoing the Manuvering fix to include this updated info and i was planning to do versions for TMO and RFB but that may not happen now. Last edited by Webster; 05-15-09 at 05:14 PM. |
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#13 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Congratz Webster for the release. I know you have working real hard whit this edition.
Good work mate. ![]() Vikinger.
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#14 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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A slight CTD with RFB (latest).. I'll look into it
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#15 |
Navy Seal
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Webster, is your maneuvering fix going into GFO? And everyone remind me. What was the problem with "Rudder....rudder" for "rudder amidships?" I seem to remember that a rerecording of the voice was not enough to fix it, but I don't remember the details. Wasn't that OK in patch 1.2 but broken by 1.3? It sure would be great to conquer that one.
I think you can leave it up to players to let you know if issues come up with RSRD or Real Environment. Players are much more ingenious than modders for finding bugs because the modders know how things are supposed to work and just do them that way. Players are liable to do ANYTHING! Keep up the good work, Webster. Full speed ahead!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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