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Old 05-14-09, 09:06 AM   #1
tonschk
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thank you WEBSTER ,

I renamed the game version to v1.6 and this number will be seen on the main menu screen .

If somebody with the already new SH4 1.6 version suddenly want to play online do you think will have problems to play with other players which have the older previous SH4 1.5 version ?
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Last edited by tonschk; 05-14-09 at 09:23 AM.
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Old 05-14-09, 09:17 AM   #2
ReallyDedPoet
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Nice work
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Old 05-14-09, 10:03 AM   #3
Rockin Robbins
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I love the mod, but I have to ask, what if Real Fleet Boat had renamed their mod to "Unofficial Game Patch 1.6" and claimed that future mods should be based on it? I have a problem with that, be it GFO, TMO, FOTRS, GWX or Rockin Robbins.

It also confuses the issue of just what a game patch is. The devs purposely made that distinction with 1.5, making hardwired code changes and leaving most moddable issues to the modders. Changing parameter files does not constitute a patch. Changing executable files is what a patch does. If we were to do this we would overstep our role of modders and turn into illegal hackers of Ubi's game code. Methinks we should avoid that.

Just my opinion that muddying the waters between mod and patch does everyone a disservice that we should avoid.

Last edited by Rockin Robbins; 05-14-09 at 11:19 AM.
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Old 05-14-09, 10:16 AM   #4
Hitman
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It's been a long way since you first proposed such a patch in the forums, I must congratulate you for having had the endurance and will to push it forward

Whiel supermods will always remain independent because they are already too much built up on a specific basis, this 1.6 is exactly what is needed for people who just want to play a stock game or add their own selected mods.

Many thanks for this
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Old 05-14-09, 11:56 AM   #5
ETR3(SS)
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Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report.

When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts!
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Old 05-14-09, 01:30 PM   #6
Webster
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after a few requests to upload this at various other sites i figured it would be best to post this:

anyone who wants to can feel free to put it up any place and anywhere they wish to.

it is what it is and it will never be altered or updated by me so i need no control over it.

as far as i am concerned it belongs to everyone now.

as for the rest of my mods, i feel they are there for everyone and if you want to post them then go ahead and feel free to do so.

each of my mods has a read me in it and that is what i use as the thread post so all you have to do is use that as the mod description for any mod.
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Old 05-14-09, 02:48 PM   #7
Rockin Robbins
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Quote:
Originally Posted by WEBSTER View Post
as far as i am concerned it belongs to everyone now.
SALUTE! Webster I wish we had a lot more modders with your attitude.
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Old 05-14-09, 02:22 PM   #8
Webster
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Quote:
Originally Posted by ETR3(SS) View Post
Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report.

When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts!

the eye thing is the eye bug fix, i guess it gives you the eye bug in some cases so i removed it from patch v1.6

the ahead 2/3 was a glitch in my sound files and i cant figure it out so i just removed the ahead 2/3 and back 2/3 so it stays with the stock ahead slow and back slow sounds.

i am re uploading patch v1.6 without those files at this very moment but for those of you who already have v1.6 PM me for a link to replace the files with copies of the original ahead slow and back slow sounds.


EDIT: ok the updated patch v1.6 is now uploaded without the bugged files as of 3:30pm US central standard time

Last edited by Webster; 05-14-09 at 07:26 PM.
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Old 05-31-09, 12:35 PM   #9
[RS]Wedge
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How do I turn off Battery charging with the GFO mod? When I click on the battery button when surfaced the shipmate just says "charging battery".

In the stock version 1.5 I am able to toggle the battery charging on and off.

Thansk for any help.
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Old 05-14-09, 02:19 PM   #10
Webster
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Quote:
Originally Posted by tonschk View Post
thank you WEBSTER ,

I renamed the game version to v1.6 and this number will be seen on the main menu screen .

If somebody with the already new SH4 1.6 version suddenly want to play online do you think will have problems to play with other players which have the older previous SH4 1.5 version ?

im not sure but it is only a simple text edit so i doubt it
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Old 05-15-09, 03:45 PM   #11
joker68
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WEBSTER, thank you for this superpatch (or "1.6 unnoficial version"). Super!

I'm currently running 1.5 version with Real Environment, and I would like to know if I can use the 1.6 with "SCAF for SH 1.5" and your previous "Ship Maneuvering Fix" patch.

I've already tried them togheter (installing first the 1.6, then RE, then Ship Maneuvering and SCAF using JSGME) and the game seems to be doing fine, but since those patches alter some files already altered by 1.6, I don't know what I may be messing then. Nothing that I've noted so far...

As I know, those patches weren't already included in the 1.6 version, right? I mean, I don't want to "overkill"...

EDIT: Oh, and there is also "Lite Fog" fix for RE... didn't installed yet...
-JoKeR
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Old 05-15-09, 04:59 PM   #12
Webster
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Quote:
Originally Posted by joker68 View Post
WEBSTER, thank you for this superpatch (or "1.6 unnoficial version"). Super!

I'm currently running 1.5 version with Real Environment, and I would like to know if I can use the 1.6 with "SCAF for SH 1.5" and your previous "Ship Maneuvering Fix" patch.

I've already tried them togheter (installing first the 1.6, then RE, then Ship Maneuvering and SCAF using JSGME) and the game seems to be doing fine, but since those patches alter some files already altered by 1.6, I don't know what I may be messing then. Nothing that I've noted so far...

As I know, those patches weren't already included in the 1.6 version, right? I mean, I don't want to "overkill"...

EDIT: Oh, and there is also "Lite Fog" fix for RE... didn't installed yet...
-JoKeR
SCAF is already in GFO so im sure those are the file overwrites you got but there are small changes i need to do with the manuvering fix because it doesnt include the more accurately calibrated periscope depth and radar depth settings in GFO. so you just have to remove the cgf files from the submarine folders in the manuvering fix to make it GFO ready.

i will be redoing the Manuvering fix to include this updated info and i was planning to do versions for TMO and RFB but that may not happen now.

Last edited by Webster; 05-15-09 at 05:14 PM.
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Old 05-15-09, 05:24 PM   #13
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Congratz Webster for the release. I know you have working real hard whit this edition.

Good work mate.



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Old 05-15-09, 05:24 PM   #14
vanjast
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A slight CTD with RFB (latest).. I'll look into it
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Old 05-15-09, 05:38 PM   #15
Rockin Robbins
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Webster, is your maneuvering fix going into GFO? And everyone remind me. What was the problem with "Rudder....rudder" for "rudder amidships?" I seem to remember that a rerecording of the voice was not enough to fix it, but I don't remember the details. Wasn't that OK in patch 1.2 but broken by 1.3? It sure would be great to conquer that one.

I think you can leave it up to players to let you know if issues come up with RSRD or Real Environment. Players are much more ingenious than modders for finding bugs because the modders know how things are supposed to work and just do them that way. Players are liable to do ANYTHING!

Keep up the good work, Webster. Full speed ahead!
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