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#1 |
Seaman
![]() Join Date: Sep 2006
Posts: 40
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There were 2 there usually is from a convoy
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#2 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
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Well, then my best advice is...try to get a torpedo into one of them. Wait until you see an opening and get into periscope depth. Better if you can shot a salvo of at least three, use a wide spread to ensure one hits.
Its dangerous, but better than keep dodging charges for hours, and since you cant go deeper than 130, it may be worth a try.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#3 |
Fleet Admiral
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'Tis not impossible if you know how to make the approach, attack and escape without being picked up a DD.
All manouvering other than evasion of close quarters DC attacks should be done as stealthily as possible. I nomally try to set up an approach to the convoy on a 45deg angle from the front. This means you need to be in a good position to start off. If you find yourself on the tail of a convoy, then head out of visual range to one of the flanks at high speed then try to overtake the convoy so as to be in a position to wait for it to come to you so you can manouvure slowly and quietly to set up the shot. Up to 1942 at night I usually make the final approach decks awash at dead slow, so as to make as little wake as possible. If I get detected, then I crash dive and try to get down to 200m or so as quick as possible then go silent. If I make a surface attack I turn and head out away from the convoy as fast as I dare until the torps hit then I hit flank and get up speed before diving. If they don't pick me up then I go for the shot either surfaced or at PD depending on what kind of escort presence there is. If you are at PD don't leave your scope up for longer than abour 20 seconds to make your targetting observations. When you are close to the enemy ships they might see your scope wake and go alert bringing the escorts down on you. Once the torps are loosed I get as deep as I dare as fast as possible, then go silent and only hit flank or other speeds if I get picked up and have DC's close enough to make it uncomfortable. If I get it right then the escorts are merrily dropping DC's where I was and I head out the back of the convoy at silent running no more than 2kt or 100rpm. If I still have torps I wait until I can't hear the convoy any more and then surface and make another end around so I can set up a 2nd or even 3rd attack. If you approach it systematicly with stealth and guile the escorts actually have little chance of finding you before 1942. After then the game changes significantly as they have better sensors, radar and the number of planes increases your chances of being a dead Kaleun. Even in '44 and '45 it is still possible to make successful attacks on even heavily escorted convoys and TF's. It is much much harder though as they are usually very difficult to shake off in these years. Here are a few golden rules:
Gute Jagd! ![]() |
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#4 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
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__________________
Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#5 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
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hello, this post just arises me this question:
is the GWX3.0 AI different by GWX2.1 ? ..because 2.1 is hard too, so I was guessing if there are differences, if any.. |
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#6 |
Fleet Admiral
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No 2.1 AI was left as was for 3.0 IIRC.
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#7 |
Chief of the Boat
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It is doable.....TJ's script (I wonder where that came from LOL) should see you through.
BE MORE AGGRESSIVE!! ![]() |
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