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#1 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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Well...GIMP is a useful program and I'm now able to place images and numbers on subs. But I'm having trouble placing numbers on one side without having them repeat on the other side going backwards. Images seem to be fine. Also I need to figure out how to place numbers or images on one side and not have them duplicated on the other. Because sometimes I want to place a marking only on one side.
I would like to make skins based on particular subs, using actual hull numbers, insignias, etc...even though that might not be historically accurate to place numbers and images on them. Thanx.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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The number issue puzzled me once too. And when I finally had figured it out how to do this I realized that no boat had it's number on it's hull during war time.
But the behaviour when adding images or numbers is the same in the game, the part of the stuff you added that is facing up front will also face up front in the game - on both sides of the boat. The problem is that numbers would have to face to the rear on the left side or otherwise they're mirrored. If you watch those NSS_[bla]_O01.dds texture, you will see also parts of the hull of the according sub. And in this file you will see the left side of the boat as well as the right one which you can use to add the number on both sides in the right way. This works on the towers too, there are also such ..._O0x.dds files. |
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#3 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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#4 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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ichso...well I opened NSS_balao_O01.dds texture and found the parts of the tower to place numbers/images...but when I view in-game whatever I've placed there is transparent, like the file is when I add something to it.
I've tried "add new layer" to the transparent NSS_[bla]_O01.dds texture but then parts of the tower in-game are blacked out. I'm close to getting it right but I'm currently at a loss. If you can understand where I'm coming from could you please instruct me just a bit more? Thank you for your time. ![]()
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Last edited by runningdeer; 05-11-09 at 10:42 AM. Reason: added an image |
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#5 |
Ace of the Deep
![]() Join Date: Jul 2005
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Hi runningdeer,
I also searched this issue on these boards and someone wrote that you can use the ..._O01.dds files to add numbers facing in the desired way but those files don't do any actual texturing but only show the areas to be textures (or something like this). So you basically only can add white numbers because you only can leave out parts of those files by marking them with your number and those parts will be left untextured and will appear white in the game (or was it black?). So they are only really useful when the contrast to the rest of the hull is good enough. I think it is okay when you use it for numbers as those aren't that detailed anyway. I didn't try it myself because soon after I read this I decided to go with a emblem and paint scheme only ![]() EDIT: Here's a skin that actually uses numbers on the bow of the sub and they even show up correctly in the game. You might use this for comparison. http://www.subsim.com/radioroom/showthread.php?t=133038 |
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#6 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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Ok...thanks again for your time ichso. I did find a skinning tutorial here at subsim by CaptainCox: http://www.subsim.com/radioroom/showthread.php?t=109862&highlight=CaptainCox
It isnt geared towards applying numbers or images, but mainly how to create, save and make jsgme ready skins (coloring), from the games submarine files. Anyway...I'll keep trying to find the solution. Then I can make some really nice skins. If not for others, for myself. ![]()
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#7 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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Hi all. Although I have not solved the problem of numbers/images mirroring and facing backward on one side of the sub, I have found some good tutorials for skinning. Below are some helpful tutorials for wanna-be skinners like myself:
(video...watch in HD for clarity) http://www.subsim.com/radioroom/showthread.php?t=109862& highlight=CaptainCox They were done by CaptainCox.
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#8 | |
The Old Man
![]() Join Date: Oct 2005
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http://www.navsource.org/archives/08/0813244.jpg http://www.navsource.org/archives/08/0812509.jpg There are also examples of late war boats in black with the SS number painted on the rear portion of the conning tower. This is S-20 (SS-125) in July '45. (Same boat as the previous picture above, in different scheme.) http://www.navsource.org/archives/08/0812503.jpg But if you look at a photo history of each boat they are in so many variations of paint scheme, with or without numbers it was correct at some point. |
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#9 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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This must be why they didn't use more S-Boats in the war, because their captains would refuse to give up their hull numbers and that was not good for overall strategy
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#10 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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ichso...man, this S3D is going to take some time to get used to. But I'm hoping it will make it possible to work with occlusion maps so to get hull numbers and images going the right way on both sides of the boat. That would be great. I still find myself wanting to place hull numbers or images on that left side ![]() I'll figure it out eventually.
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#11 |
Ace of the Deep
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Hm, I have no idea about those numbers but what images do you want to place different ways on each side ? Isn't it desirable that images are always pointing forward as in the emblem skins you did before ?
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#12 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
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Like this image, when mirrored the font is backasswards: ![]() Just really sucks being limited in this way ![]()
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