![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]()
If I remember right you could see clear as day in stock SH3 underwater.
With GWX, you lose the sunlight from the surface after 30m. ![]()
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#2 | |
Chief of the Boat
|
![]() Quote:
However, using SH3 Commander water set at level 20 isn't too far away from stock. |
|
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Well, interesting...there was no difference at 20 and 160 m. for me....I was just curious how this would work in reality....
![]() |
![]() |
![]() |
![]() |
#4 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]()
Hey jim, in relation to this topic, has anyone from GW dev team or other modder's come up with a way to put alge in the water to give it more realistic look underwater? Or is it out of the game engine's ability?
![]()
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
LOL, I remember those days, navigating mine fields using the OBS scope.
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
Where the game engine fails to produce realism, this is where the roleplay comes in
![]() |
![]() |
![]() |
![]() |
#7 | |
Chief of the Boat
|
![]() Quote:
The game engine is now quite oooold (3 1/2 years roughly). I remember the early seabed floor efforts and the fps hit some of them caused, so I should imagine an algae mod could well have a similar detrimental effect. |
|
![]() |
![]() |
![]() |
#8 | |
Canadian Wolf
|
![]() Quote:
Has anybody tried porting this effect from SH4? Stock is a little overdone, but there are mods that tone it down somewhat. |
|
![]() |
![]() |
![]() |
#9 |
Lucky Jack
![]() |
![]()
Just a question...why would you want your scope up that could potentially get damaged from the DC your looking to avoid? (In RL anyway)
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
|
|