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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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![]() ![]() Last edited by Contact; 04-22-09 at 11:38 AM. |
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#32 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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![]() If you plot ownship and target position along with speed/heading vectors. MoBo can automatically give you that red dotted line with the "X" that marks the point of intercept. Takes me about 5 seconds. You can do manual intercepts with MoBo, it just takes longer to draw. ![]() If you really want to know the pure math formula(s) behind an intercept, I have it in an Excel workbook here: http://www.subsim.com/radioroom/showthread.php?t=121696 |
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#33 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
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Thanks Aaron.
I think i'll follow the simplified picture Pisces provided in that link, and if I have more difficulties, I shall follow MoBo. Once I master this part of the manual input, it's on to tragetting then I can be a pro kaleun! |
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#34 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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Sounds like all the info needed has been posted alredy. Here is my shameless self promotion of my tutorial in link below.
http://www.subsim.com/radioroom/show...eting+tutorial Is there anyway to convert my tutorial into a pdf so I upload it to subsim? As far as interception, the hunt thread by Wasserman covers that well. Interception isn't much different than plotting the targets course and speed.If I sight the target at say 9500m. I gets its course and speed and then extend its track out about 20k. I generally set a course to intercept the target about 12k to 15k down its track. Distance depends on how fast the target is traveling. I need to get in position without getting too close that the target can sight me. This distance varies by mod and weather but is generally 6500m during a clear day.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#35 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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It's basically a freeware printer driver for producing PDF docs with any application. Edit: here it is... http://www.subsim.com/radioroom/down...o=file&id=1011 |
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#36 | |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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__________________
NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#37 |
Eternal Patrol
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The other thing you could do is put whatever doc format it's in into a compressed folder. If it's only a few kilobytes the Downloads section won't care.
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“Never do anything you can't take back.” —Rocky Russo |
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#38 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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We should have a place in the downloads section under each game for tutorials and game aids dontcha think?
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#39 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Yes, I agree. The things like the attack disk/ sliderulers/ nomograph or your Mobo tool is what I missed when I checked what was uploaded. Who is a download-moderator thesedays?
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My site downloads: https://ricojansen.nl/downloads |
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#40 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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But... What Steve pointed out to me was that tutorials, game aids and stuff just fall under the "general" game category, which is unnamed. I didn't even realize you could post downloads at that level, I thought you had to select one of the sub-categories to post. And all the stuff you mention including MoBo are appropriately listed in the Utilities section because they are not game specific. In fact, I was the one who asked Neal for a non-game specific area that I could put MoBo in so more people would find it. Actually I wanted a MoBo sub-directory under utilities, but there's not too much else in there right now. The other thing that would really help folks would be to get a larger listing of the top downloads. If you could scan the top 50 or so, for instance, you'd have a better idea of what files/mods people are using and you'd be less likely to miss out on something. |
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