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Old 04-22-09, 11:23 AM   #31
Contact
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Originally Posted by Captain Birdseye View Post
Thank you both, both accounts are extremely useful.

Aaronblood, how does MoBo determine an intercept point? Does it recognise course and speed of the target and the u-boat or must it be done manually?


Thank you.
Aaronblood shut up, noob! . Captain Birdseye don't use that mobo s***, learn it yourself. It's not that hard really.

Last edited by Contact; 04-22-09 at 11:38 AM.
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Old 04-22-09, 12:14 PM   #32
XLjedi
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Originally Posted by Captain Birdseye View Post
Aaronblood, how does MoBo determine an intercept point? Does it recognise course and speed of the target and the u-boat or must it be done manually?


If you plot ownship and target position along with speed/heading vectors. MoBo can automatically give you that red dotted line with the "X" that marks the point of intercept. Takes me about 5 seconds.

You can do manual intercepts with MoBo, it just takes longer to draw. And if you're going to do that, you might just as well use the in-game drawing tools.

If you really want to know the pure math formula(s) behind an intercept, I have it in an Excel workbook here:
http://www.subsim.com/radioroom/showthread.php?t=121696
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Old 04-22-09, 12:18 PM   #33
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Thanks Aaron.

I think i'll follow the simplified picture Pisces provided in that link, and if I have more difficulties, I shall follow MoBo.

Once I master this part of the manual input, it's on to tragetting then I can be a pro kaleun!
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Old 04-22-09, 03:07 PM   #34
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Sounds like all the info needed has been posted alredy. Here is my shameless self promotion of my tutorial in link below.
http://www.subsim.com/radioroom/show...eting+tutorial

Is there anyway to convert my tutorial into a pdf so I upload it to subsim?

As far as interception, the hunt thread by Wasserman covers that well. Interception isn't much different than plotting the targets course and speed.If I sight the target at say 9500m. I gets its course and speed and then extend its track out about 20k. I generally set a course to intercept the target about 12k to 15k down its track. Distance depends on how fast the target is traveling. I need to get in position without getting too close that the target can sight me. This distance varies by mod and weather but is generally 6500m during a clear day.
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Old 04-22-09, 03:12 PM   #35
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Originally Posted by Otto Heinzmeir View Post
Is there anyway to convert my tutorial into a pdf so I upload it to subsim?
In fact there is... in the new download section here at SubSim look in the utilities area for the "CuteWriter" download.

It's basically a freeware printer driver for producing PDF docs with any application.

Edit: here it is...
http://www.subsim.com/radioroom/down...o=file&id=1011
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Old 04-22-09, 04:08 PM   #36
Otto Heinzmeir
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Originally Posted by aaronblood View Post
In fact there is... in the new download section here at SubSim look in the utilities area for the "CuteWriter" download.

It's basically a freeware printer driver for producing PDF docs with any application.

Edit: here it is...
http://www.subsim.com/radioroom/down...o=file&id=1011
Hey, thanks!
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Old 04-22-09, 04:33 PM   #37
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The other thing you could do is put whatever doc format it's in into a compressed folder. If it's only a few kilobytes the Downloads section won't care.
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Old 04-22-09, 07:20 PM   #38
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The other thing you could do is put whatever doc format it's in into a compressed folder. If it's only a few kilobytes the Downloads section won't care.
We should have a place in the downloads section under each game for tutorials and game aids dontcha think?
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Old 04-23-09, 10:29 AM   #39
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Originally Posted by aaronblood View Post
We should have a place in the downloads section under each game for tutorials and game aids dontcha think?
Yes, I agree. The things like the attack disk/ sliderulers/ nomograph or your Mobo tool is what I missed when I checked what was uploaded. Who is a download-moderator thesedays?
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Old 04-23-09, 04:17 PM   #40
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Originally Posted by Pisces View Post
Yes, I agree. The things like the attack disk/ sliderulers/ nomograph or your Mobo tool is what I missed when I checked what was uploaded. Who is a download-moderator thesedays?
I did PM it to Neal and Sailor Steve (Neal has final say).

But...

What Steve pointed out to me was that tutorials, game aids and stuff just fall under the "general" game category, which is unnamed. I didn't even realize you could post downloads at that level, I thought you had to select one of the sub-categories to post.

And all the stuff you mention including MoBo are appropriately listed in the Utilities section because they are not game specific. In fact, I was the one who asked Neal for a non-game specific area that I could put MoBo in so more people would find it. Actually I wanted a MoBo sub-directory under utilities, but there's not too much else in there right now.

The other thing that would really help folks would be to get a larger listing of the top downloads. If you could scan the top 50 or so, for instance, you'd have a better idea of what files/mods people are using and you'd be less likely to miss out on something.
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