SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-09, 11:14 AM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I have opportunity set for 1, because before 1944 you're not going to be getting radio reports about single ships, period. Important contacts I set at 100, because I doubt they'd tell me about anything I can't possibly reach.

When I play German I have opportunity set for 100, because Condor scout bombers tried to keep them abreast of developments in their area, and I leave Important at 3500, because I figure you'll get a report on any convoy leaving port, whether it's in your area or not.

But, as always, that's just me.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-21-09, 02:25 PM   #2
NEON DEON
Ace of the Deep
 
Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
Default

Quote:
Originally Posted by Sailor Steve View Post
I have opportunity set for 1, because before 1944 you're not going to be getting radio reports about single ships, period. Important contacts I set at 100, because I doubt they'd tell me about anything I can't possibly reach.
Ok then I am retiring the dart board.
__________________
Diesel Boats Forever!
NEON DEON is offline   Reply With Quote
Old 04-21-09, 03:53 PM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Sailor Steve View Post
I have opportunity set for 1, because before 1944 you're not going to be getting radio reports about single ships, period. Important contacts I set at 100, because I doubt they'd tell me about anything I can't possibly reach.

When I play German I have opportunity set for 100, because Condor scout bombers tried to keep them abreast of developments in their area, and I leave Important at 3500, because I figure you'll get a report on any convoy leaving port, whether it's in your area or not.

But, as always, that's just me.

well im still unsure what should be realistic to be reported
  Reply With Quote
Old 04-22-09, 03:15 PM   #4
ShadowHawk
Swabbie
 
Join Date: Jul 2002
Location: Holland
Posts: 9
Downloads: 44
Uploads: 0
Default

I wasn't aware that my request for help would evolve into this whole discusion

I am gonna make a little mod jsgme ready and try and set the distances to
1000nm - 1853km for Important and 500nm - 927km for Opportunity.
I know for myself that I am not going to try and intecept any convoy or single freighter beyond those ranges, the chance of missing them is to great and I could have missed out on others while racing around chasing contacts in the far distance.

I don't know wether these distances are realistic but I could imagine that contacts that far away from you would be transmitted to other subs that are closer to them or allready patroling that area.

One question though......
Could I enable a mod like this during an ongoing patrol or should I wait untill I'm back in port ? I just started my 5th patrol on this career and things look rather good so I don't want to break off this patrol.

Cheers and thank you very much for your great help....all of you
ShadowHawk is offline   Reply With Quote
Old 04-22-09, 03:35 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by ShadowHawk View Post
I wasn't aware that my request for help would evolve into this whole discusion
They always do.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-22-09, 07:58 PM   #6
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
Default

This is what I made sense of
Quote:
Display Range To Opportunity Radio Contacts=500 ;[>0] kilometers
You don't have that much fuel to frett all over the ocean

Quote:
Display Range To Important Radio Contacts=1000 ;[>0] kilometers
Keep note of these

Quote:
Decay Time For Important Radio Contacts=86400 ;[>0] seconds
24 hours is more than enough
Quote:
Decay Time For Opportunity Radio Contacts=86400 ;[>0] seconds
24 hours is more than enough
vanjast is offline   Reply With Quote
Old 04-22-09, 08:54 PM   #7
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

i could never understand why the precise contact only lasted 1 minute but the imprecise lasted 10 minutes lol, shouldnt that be set differently?



Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds
Decay Time For Precise Sensor Contacts=60 ;[>0] seconds
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.