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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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I have opportunity set for 1, because before 1944 you're not going to be getting radio reports about single ships, period. Important contacts I set at 100, because I doubt they'd tell me about anything I can't possibly reach.
When I play German I have opportunity set for 100, because Condor scout bombers tried to keep them abreast of developments in their area, and I leave Important at 3500, because I figure you'll get a report on any convoy leaving port, whether it's in your area or not. But, as always, that's just me.
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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#3 | |
Stowaway
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well im still unsure what should be realistic to be reported |
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#4 |
Swabbie
![]() Join Date: Jul 2002
Location: Holland
Posts: 9
Downloads: 44
Uploads: 0
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I wasn't aware that my request for help would evolve into this whole discusion
![]() I am gonna make a little mod jsgme ready and try and set the distances to 1000nm - 1853km for Important and 500nm - 927km for Opportunity. I know for myself that I am not going to try and intecept any convoy or single freighter beyond those ranges, the chance of missing them is to great and I could have missed out on others while racing around chasing contacts in the far distance. I don't know wether these distances are realistic but I could imagine that contacts that far away from you would be transmitted to other subs that are closer to them or allready patroling that area. One question though...... Could I enable a mod like this during an ongoing patrol or should I wait untill I'm back in port ? I just started my 5th patrol on this career and things look rather good ![]() Cheers and thank you very much for your great help....all of you ![]() |
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#5 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | ||||
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
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This is what I made sense of
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#7 |
Stowaway
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i could never understand why the precise contact only lasted 1 minute but the imprecise lasted 10 minutes lol, shouldnt that be set differently?
Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds Decay Time For Precise Sensor Contacts=60 ;[>0] seconds |
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