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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Anyone care to take snapshots of the game's merchant shipping? (Yes, I know - I have a weird interest in cargo ships...)
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#2 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Hello, im about to purchase - had a good time with the demo scenario.
IŽd love to see some more screenshots and have some questions: 1. Is rain modeled visually in the game? Screenshots available?? ![]() 2. could someone please post screenshots with landmass / coastal line in sight? 3. is shore target bombardment possible - screenshots very welcome here too. 4. is it possible to expand the visible game log during battles to a more verbose version like smaller caliber hits, crew casualties, detailed system damage... 5. a screenshot with the worst seastate possible in game would be great too. thanks in advance! |
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#3 | ||||||
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
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[/quote]2. could someone please post screenshots with landmass / coastal line in sight?[/quote] There are some in that thread. However, be advised that our land graphics aren't spectacular. No Cliffs of Dover--everthing is rather low and rounded, with very little detail. There are clusters of buildings for the towns, though, and all 400-odd lighthouses in the campaign area are faithfully represented in their correct positions. Quote:
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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thanks for your long and kindful reply, Bullethead.
IŽll buy the game this evening. Maybe it will be even possible for you to add some of the features i've asked about later... ![]() Beautiful pictures from the game other forum you mentioned! The one above is from the user @Kotori87 from the gamesquad forum, hope it's not a problem posting it here. The games log output on the picture here above seems more than i get from the game - strange, i'll have a look again. And hey - the shoreline looks not that bad. At least it's there ![]() |
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#5 | ||
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
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Thank you for that
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BTW, you can see a light, local rain squall in this pic. That's what's making all the little white dots. You sometimes get little brief showers like this even with the sky fairly clear. Quote:
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#6 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Here is the most horrible seastate you are going to see in the game as it currently is (At least, I'm pretty sure)
Excuse my shameless cropping of the bottom of the picture, my friend decided to send me a message on Xfire at that exact moment and I'm too inherently lazy to go and take it again ![]()
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Current Eastern Front status: Probable Victory |
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#7 | |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
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In the scenario editor, you can set the wind speed up to at least 150 knots, maybe 200, I forget which. And you can even do that during a regular battle, via CTRL-F9, if you're bored with the current conditions ![]() BTW, you can play with the settings for wave size and shape. The wave shapes tend to look best for a some subset of the full range of wind speeds, though. IOW, wave settings that look good at normally encountered sea states often look too choppy under extreme conditions, and if you set the waves for the extreme, normal weather tends to be a bit flat.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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