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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Pacific Aces Dev Team
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what would make it great
1. A dynamic campaign with more dynamic than the free choice to decide where I go. The effectiveness of the wolfpacks should be impact on the behavior and routes of convoys 2. Functional wolfpacks! Hey, the old DOS game "Aces of the Deep" had them and they had worked. 3. A multiplayer with player controled destroyers. Only one type of MP destroyer and MP submarine is enough for the release, more could be delivered in addon's. Radar, sonar on the destroyer should functionally implemented not only a command sim like in SH4 multiplayer. 4. Better modding ability. Tools for the customers to import new content f.e. harbour layouts should not be so realistic but give the modders the chance to complete this work like the scenary modders do it for the fligh simulator community what mistakes from SH3/SH4 not to repeat 1. Don't push the game out before it's finished 2. Not announced on the website that there are plans to release modding tools (still on the SH3 website ![]()
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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