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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Captain
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Location: Drinking a cold one in Davey Jone's locker.
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Yes sir.
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#77 | ||
Captain
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#78 | |
Captain
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Location: Drinking a cold one in Davey Jone's locker.
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Disregard previous post Tar&Feather. I see that you have.
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#79 |
Watch
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Posts: 19
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#80 | |
Chief of the Boat
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#81 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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Ubisoft can shove SH5 where the sun don't shine!
Whoa. I do not think it is at all productive to get torqued up and rant to a sim producer as if they owe a customer anything but well made product for the amount of money spent which is a pittance for the pleasure - a book, album, a concert, a movie, a sports event - they are all forms of ethereal entertainment. This sim is a terrific buy. I thought Aces of the Deep was very good in it's time but SH3 is better and so will the next generation be. I believe I am getting fabulous entertaiment at a nickel an hour if I calculated it out. Personally, a constructive way to get the attention and good will of a developer who is in business to make profit is to suggest ideas to see if they can implement them within the development budget - they are not government contractors and beltway bandits. ![]() One can always go start-up their own company. Ok - wolfpacks are a must! I do believe I recall Aces of the Deep having them. ![]() |
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#82 | |
Captain
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I agree with PappyCain on this. Read the first post, Neal explicitly explained that there would be no flaming allowed. It would be a real shame if this thread gets locked out by the Moderator's.
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#83 | |
Captain
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Location: Drinking a cold one in Davey Jone's locker.
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Ooops..I need to heed my own advice. "Do not comment on other member's posts in this thread. Flaming is not allowed".
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#84 |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
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Lots of posters are talking up Wolf-Packs! Woohooo!
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#85 | |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
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![]() Except from the 3dsmax plug-in for the harbours, Ubisoft using inhouse tools such as Kashmir for the production of DAT files. These tools have been and are used with other games developments by Ubisoft. If this tool now become part of a public SDK, it also opens the way into other games produced by Ubisoft and that is not in the interests of the pubisher. For the community a SH3 SDK must be specially created and that costs time and money. For SH5 Ubisoft should consider to create a special SDK only for the game like many of the SDK's in the shooter genre, which is independent of other developments and can be publish with the game itself. |
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#86 |
Watch
![]() Join Date: Apr 2009
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EDITED BY MODERATOR:
I readed the post and though I would delte it because of being way off-topic. But the real reason is, if I leave it here and read it once again, I will most probably start shooting at sight ![]() Please gentlemen, self-moderation is always better than external moderation. Last edited by Hitman; 04-21-09 at 07:17 AM. |
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#87 | |
Canadian Wolf
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![]() Last edited by ReallyDedPoet; 04-22-09 at 07:01 PM. |
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#88 |
Bilge Rat
![]() Join Date: Mar 2009
Location: London, UK
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I totally agree with all the great ideas on this thread.
A couple of additions to the ideas of others: a) A rations/food supply system to limit patrol durations more realistically b) Control over this system to vary patrol length, e.g. half rations (reducing crew effectiveness), or varying deck/AA gun ammo stores to allow greater rations capacity Just my 2 pence! |
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#89 |
Eternal Patrol
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WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#90 |
Swabbie
![]() Join Date: Apr 2009
Location: Castellum Traiectum
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Maybe a real navigation option? Stars, sun. Or is that a bit to far fetched?
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