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Old 04-11-09, 05:44 PM   #16
Torplexed
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When you consider all the ways sound can bend it's surprising sonar works as well as it often does.







Link to the original article...

http://www.uboat.net/articles/index.html?article=45
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Old 04-11-09, 11:53 PM   #17
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Another factor that hasn't been brought up. there are SIMULATED thermal layers implemented in the game...
ONLY if you use SH3Cmdr.
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Old 04-12-09, 01:36 AM   #18
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Originally Posted by JScones View Post
ONLY if you use SH3Cmdr.
Thank you Jaesen, I forgot to mention that really important part!
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Old 04-12-09, 05:14 AM   #19
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Well, there's something i didnt knew!
Thanks for all the info guys!
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Old 04-12-09, 06:06 AM   #20
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ONLY if you use SH3Cmdr.
I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.
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Old 04-12-09, 09:51 PM   #21
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Originally Posted by Coyote88 View Post
I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.
Changes to the ASDIC sensor parameters, perhaps?
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Old 04-13-09, 04:08 PM   #22
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Most likely just turns them all off, if the player is below a certain randomized depth.
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Old 04-13-09, 04:28 PM   #23
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While it's a commonally known tactic to go deep , silent running and go one knot while changeing course.

Watch your depth. At 1knt past 150 mtrs just as you enter red you start going down negitive bouyancy and all that.

I needed at least 2knts to rise back to 150 mtrs.

And the Hunters picked me right up in no time at all.

And as we all know ... Shallow waters in most cases =
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Old 04-15-09, 11:48 PM   #24
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Quote:
Originally Posted by Coyote88 View Post
I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.
Jaesen might clarify this answer a little more than I can, but i'll give it the old college try.

The way that SH3Cmdr simulates the thermal layers ingame is it picks a random depth when your submerged and then implements a kind of false max depth setting for the AI sensors. So what that does is it tells the AI that the depth at this particular point is only 140meters for example, when in reality it may very well be over 1000 meters deep there. I hope this helps and is not overly confusing.
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