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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#2 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
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Thank you Jaesen, I forgot to mention that really important part!
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#3 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
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Well, there's something i didnt knew!
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#4 |
Seaman
![]() Join Date: Jun 2008
Location: Cruising the Norwegian coastline
Posts: 39
Downloads: 7
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I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.
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#5 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
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Changes to the ASDIC sensor parameters, perhaps?
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#6 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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Most likely just turns them all off, if the player is below a certain randomized depth.
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#7 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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While it's a commonally known tactic to go deep , silent running and go one knot while changeing course.
Watch your depth. At 1knt past 150 mtrs just as you enter red you start going down negitive bouyancy and all that. I needed at least 2knts to rise back to 150 mtrs. And the Hunters picked me right up in no time at all. And as we all know ... Shallow waters in most cases = ![]() |
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#8 | ||
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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![]() Quote:
The way that SH3Cmdr simulates the thermal layers ingame is it picks a random depth when your submerged and then implements a kind of false max depth setting for the AI sensors. So what that does is it tells the AI that the depth at this particular point is only 140meters for example, when in reality it may very well be over 1000 meters deep there. I hope this helps and is not overly confusing. ![]()
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