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Old 04-06-09, 05:01 AM   #16
Captain von Keldunk
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Quote:
Originally Posted by Vikinger View Post



I also downloaded your file and when i unzippped it by using Winrar i just get the data folder and the readme file.

But there is different methods to unzip a file. If i just click the zipped file it opens up in a new window and from that i unzip. This method will only give me the Data folder. But this is the most standard method to use and this is also the way many modders use.

But if i right click the zip file and choose from the dropdown meny to unzip the file to Keldunks_RFB1.52_tweaks it will create the folder where the data will go

Many people dont know about this method
THX for your help again
Wiith my 7-zip " just click the zipped file" method do not work, so I only use
"right click" method. I suppose if I had made my 7z file like I usually do
that is first made " Keldunks_RFB.1.52_tweaks " folder and then put Data + readme_ for_tweaks in it and zipped, it woud have worked like standard method for winrar . But then when I unzip that I get "double folders" problem. Looks like it is best to go back to my old method
and not to worry about "double folders".
Tweaks also change subs water streams life times 3sec, max Particle size 30 and flow angles. to look more natural .
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Old 04-06-09, 06:29 AM   #17
Captain von Keldunk
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Winrar and 7-zip ff update

Hello
I have now updated to version Keldunks_RFB.1.52_tweaksV2
should work better with Winrar, original wersion should work better
with 7-zip, no "double folder problem I hope".
Also screenshoot now on first post.
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Old 04-06-09, 09:27 AM   #18
Sailor Steve
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It works great for me! I didn't pay any attention to the exhaust smoke, but the water streams are much better than stock!

One of the things I find interesting is that Rubini's Water Streams for SH3 actually look better than the SH4 ones, and that they only appear for a bit after the selected holes have actually dipped under the water, which means that in calm water you don't get them at all; whereas SH4's seem to be 'on' all the time. Yours are better in this respect - both in being lighter and more realistic, and they don't seem to have water running out of them every second.

I'd still like to see them look even more natural, but I think people have only begun to scratch the surface on this. In your case, though, it's a deep scratch. Good job!
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Old 04-06-09, 01:35 PM   #19
Captain von Keldunk
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It works great for me! I didn't pay any attention to the exhaust smoke, but the water streams are much better than stock!

One of the things I find interesting is that Rubini's Water Streams for SH3 actually look better than the SH4 ones, and that they only appear for a bit after the selected holes have actually dipped under the water, which means that in calm water you don't get them at all; whereas SH4's seem to be 'on' all the time. Yours are better in this respect - both in being lighter and more realistic, and they don't seem to have water running out of them every second.

I'd still like to see them look even more natural, but I think people have only begun to scratch the surface on this. In your case, though, it's a deep scratch. Good job!
THX for downloading my tweaks. True there is a lot more to do with
water streams and exhausts also. I have some ideas for improvement for
next release. but as I have to change dat files for every sub and every water stream node (there are about 40+ per sub) it takes time
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Old 04-06-09, 03:04 PM   #20
tonschk
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Thank you for the new improved version of your mod
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Old 04-06-09, 04:19 PM   #21
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Works greate for me also
Thank you for this

But i want the smoke to be a little bit more visible :P But that is just a personal view/taste.
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Old 04-06-09, 04:42 PM   #22
rcjonessnp175
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Greeeeaat work buddy a very nice noticable improvement to my sim thanks
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Old 04-06-09, 04:45 PM   #23
Captain von Keldunk
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Works now for winrar and smoke more visible

To tonschk and Vikinger. to rcjonessnp175 Glad you like my tweaks
THX for info.
More visible smoke, ok, for next version.
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Old 04-06-09, 06:02 PM   #24
Fish40
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Just downloaded and installed! All I could say is...
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Old 04-06-09, 06:49 PM   #25
clayton
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Any chance of you doing this for TMO?

Will your current version work?
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Old 04-07-09, 12:59 AM   #26
Captain von Keldunk
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Quote:
Originally Posted by clayton View Post
Any chance of you doing this for TMO?

Will your current version work?
I have not testet it with TMO but as it changes only sub dat file, it should
work with TMO I hope, if you test it with TMO please report results.
To Fish40 THX .
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Old 04-07-09, 04:21 AM   #27
tonschk
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Quote:
Originally Posted by Vikinger View Post
Thank you for this

But i want the smoke to be a little bit more visible :P But that is just a personal view/taste.
I agree , may I suggest a bit more of smoke and a bit more of steam , thank you very much


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Last edited by tonschk; 04-07-09 at 01:50 PM.
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Old 04-07-09, 04:03 PM   #28
Captain von Keldunk
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Hello
"may I suggest a bit more of smoke and a bit more of steam"
I am working a new verison, Balao is ready and tomorrow I will do rest of the subs. Shoud be more smoke and water stream timing is better I hope.
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Old 04-10-09, 01:17 PM   #29
Captain von Keldunk
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Keldunks_RFB.1.52_tweaksV3 is out

Hello
My final version is out now
I have now tweaked water streams and diesel exhausts of US subs as much as I want. Shoud also work with Stock and other "supermods" I hope .
Link http://www.subsim.com/radioroom/down...=1012&act=down

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Last edited by Captain von Keldunk; 04-10-09 at 02:07 PM.
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Old 04-10-09, 02:24 PM   #30
tonschk
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thank you , download at once

I got a problem , if I install this mod last with JSGME after " Historical Prop Rotation " this mod will work but " Historical Prop Rotation " dont work anymore , if I install " Historical Prop Rotation " last after " RFB 1.52 tweaks, water streams and diesel exhaust " Historical Prop Rotation will work but this " RFB 1.52 tweaks, water streams and diesel exhaust " dont work anymore , therefore I must choose only one of them
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