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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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If you think you lost one, go down to periscope depth and listen with your hydrophone. It has a much larger range than visual.
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My site downloads: https://ricojansen.nl/downloads |
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#2 |
Sparky
![]() Join Date: Mar 2009
Posts: 154
Downloads: 64
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Also remember that Magnetic shots are most effective 1) with the torpedo running approx 1m below the enemy keel 2) when the torpedo passes the under the length of rather than across the enemy ship
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Welcome aboard.
You may want to visit my Kielman website for some helpful hints.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Watch
![]() Join Date: Apr 2009
Posts: 26
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Okay, now I'm having another problem, possibly a game glitch.
I have completed all the primary objectives in this mission twice (the aft torpedo tube makes knocking out the fastest ship a piece of cake) and gotten the message in the textbox at the bottom that says "All Primary Objectives Completed." However, I haven't gotten the "piece of paper" message that has appeared in the previous three tutorials telling me to return to base, and when I have chosen to "abandon mission" and "return to base," it doesn't count as having been completed. After completing the objectives both times, I have surfaced and tooled around on the surface for a little while, but still no message. Any ideas? Does completing these missions even do anything? Also, perhaps it's because I didn't read the manual, but what's all this talk about magnetic torpedoes, or whatever? I know what they are, but as far as I can tell, in this mission, I'm stuck in a crappy basic submarine with no sonar and nothing but impact torpedoes and some lousy rookie crew members. Thanks for all the help, everyone. Last edited by Naga; 04-10-09 at 01:41 PM. Reason: Addition |
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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That crappy submarine is the Kriegmarine's workhorse, a type-7 (B). A bit more respect please. If you think that's crappy, try a type 2 in the 1st Flottila when you finnish the academy. Which deserves even more respect ![]() The button to change the pistol setting between impact and magnetic is on the TDC panel (F6 key). It is not torpedo type specific, but can be changed at will. (in the game atleast) And what do you expect from your crew? You are fresh in the academy. So are they.
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