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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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l337sauce.
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#3 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Awesome. Its great to see remodeling of civillian platforms, since they are in every mission and so are high yield.
![]() On a random note... Hey TLAM, have you every thought of making the Kilo prop 3 dimensional? Think it would be easy to do?
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#4 |
Navy Seal
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Sorry but it would not. The J3d converter I have (to convert .j3d to .3ds) dosn't work with .dds texture files that all the playables use. So to get a 3d prop for the Kilo would require a totaly new model. As much as I love the Kilo I don't think my current modeling skills would give us a superior product to what we already have.
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#5 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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Has anyone done the Borei class?
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#6 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#7 |
Navy Seal
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No pics right now but I got a Narco Sub just complete. And I'm working on the USCG's Famous class Cutter. Expect Iraqi's new Nasir class patrol craft along with some other smallish stuff in the coming month(s)
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#8 |
Navy Seal
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#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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We need a complete revamp for surface ships' 3D model.
Nothing too fancy a mild improvement and new skin perhaps If you're willing Sir, I'll ship some slaves from all four corners over free of charge ![]()
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