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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2009
Posts: 40
Downloads: 6
Uploads: 0
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i've dl'd the silent fire mod and got the dual guns i wanted
would still like o find some way to keep time compression going when i get an RA contact (don't mind it stopping for enemies but hate when it stops for friendly contacts) and would still love a way to get back to base quickly(w/o time compression) BTW the silent fire mod makes it feel like a submersible frigate |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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