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#8 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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![]() Quote:
And the same thing goes for the systems modelling as well. First the one-button startup "procedure" is just laughable, and second the operational limits such as maximum continuous boost, RPM and temps are most likely waaaay too lax for all planes as modelled. And third, what's with the all-too-easy ground handling with the in-game narrow-track A/C, Allied or Axis? In reality these beasts were fiddly and dangerous to control, whereas in IL-2 you can just firewall the throttle and take of without too much hassle at all. Now try that in any high-performance single-engine prop plane IRL... So yeah, it's more an arcadey game than a sim IMO too. Feel free to disagree though, b/c I'm admittedly a bit of a grognard when it comes to flight simulators ![]() |
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