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Old 03-23-09, 09:45 PM   #1
richardphat
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Fast! How long did it take you,Jim, to convert to GWX?
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Old 03-24-09, 02:36 AM   #2
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Superb work by all involved, many thanks.
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Old 03-24-09, 04:48 AM   #3
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Thanks guys, but much of the credit for this mod goes to captain DUVAL who made the tga.files.
Duval is the mind and the leader of GRUPSOM!
D&D is for DESGA & DUVAL
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Old 03-24-09, 05:31 AM   #4
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Downloaded. Great work, congratulations to the modders. Thanks!
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Old 03-29-09, 06:39 PM   #5
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All I can say is OOORAHHH.

Big props to you guys, SH3 creeping closer and closer to SH4!

P.S. Are the updated resolutions JSGME ready?
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Old 03-31-09, 07:18 AM   #6
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All right, there had been a misunderstanding between Desga and Duval, now it is explained and nothing happened with bad intentions. In the first post of this thread credit and thanks are given to Jaketoox, so that matter is already solved.

Thanks all and now enjoy the mod
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Old 04-15-09, 11:32 AM   #7
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@desga/duval

Any news on the progress with the bowspray?

Best regards

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Old 04-15-09, 11:34 AM   #8
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Quote:
Originally Posted by Fubar2Niner View Post
@desga/duval

Any news on the progress with the bowspray?

Best regards

Fubar2Niner
i was thinking that to
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Old 03-24-09, 11:04 AM   #9
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Quote:
Originally Posted by Desga View Post
Thanks guys, but much of the credit for this mod goes to captain DUVAL who made the tga.files.

Duval is the mind and the leader of GRUPSOM!

D&D is for DESGA & DUVAL

Just wondering, if jaketoox has changed his username to captain DUVAL?

Try compare the texture files in the misc folder with the very same from SH4 ROW mod provider, jaketoox, and his mod: ROW_New_Seafoam_from_Jaketoox
Released in this thread:
http://www.subsim.com/radioroom/showthread.php?t=130150
And still available here:
http://files.filefront.com/ROW+NEW+S.../fileinfo.html
They are exactly the same, only converted from dds to tga.
I see no where in the readme nor in this thread that the textures were made by jaketoox originally. In fact, quite the opposite.

Though the idea of using seafoam textures for the wakes is an original idea, the use of the textures is not. That tends to be plagiarism.

So much for recommended modding etiquette...
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Old 03-24-09, 02:59 PM   #10
Desga
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M.E.G. arises from research and assembly of the best mod created by the best modders like you and that you can find in subsim, I have always written all their names as your name!
But this mod-wake DD is a creation of Duval! I am sure, because 'he started to work the file foam.tga original SH4. He has worked with photoshop them for many days to create the mod.
Duval was one of fifteen appointed from ubi like the tester to test the SH4 before it being released on the market. I am sure that he absolutely did not use the file jaketoox So before you accuse someone of plagiarism try to think about it 2 times.
the mod is and will remain * D & D wake mod * otherwise I will remove the publication!
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Old 03-24-09, 05:34 PM   #11
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First of all, it's not my mod, so why do I care? Well, as a modder I like the idea of credits, and I think credits are due to be issued in this case. Especially, when it's presented as original work with no rework whatsoever.

Okay, so this captain DUVAL reworked the original SH4 foam files, you say?
How do these original SH4 files look like? I enclose them here, and all files resized to max 800 pixels and converted to jpg due to forum presentation:

Original SH4 SeaFoam files:


Original SH4 Foam files:

Both files dated 2007-02-14

How do your mod's tga's look like? Like this:

Dated 2009-03-09

Then compare with jaketoox' files, dated 2007-10-14:


Overwhelming similarity, wouldn't you say? Come on. It's obviously a rework of his work, nothing more. And I doubt he would have mind you doing so. I cannot speak on his behalf. I just recognized his work in your mod with ease, because I rework graphic files myself often, and his work is quite good. And I have thought this over enough time, and I still call it plagiarism, when it's a rework without credits given.

Should you redraw your mod? Well, I will leave that up to you. Personally, I don't think so, but I would suggest, you rewrite the readme and update the first post in this thread and thank jaketoox for his original graphic files.
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Old 03-24-09, 05:46 PM   #12
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Nice mod. Wakes look good.
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Old 03-24-09, 05:43 PM   #13
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Quote:
Originally Posted by Carotio View Post
Just wondering, if jaketoox has changed his username to captain DUVAL?

Try compare the texture files in the misc folder with the very same from SH4 ROW mod provider, jaketoox, and his mod: ROW_New_Seafoam_from_Jaketoox
Released in this thread:
http://www.subsim.com/radioroom/showthread.php?t=130150
And still available here:
http://files.filefront.com/ROW+NEW+S.../fileinfo.html
They are exactly the same, only converted from dds to tga.
I see no where in the readme nor in this thread that the textures were made by jaketoox originally. In fact, quite the opposite.

Though the idea of using seafoam textures for the wakes is an original idea, the use of the textures is not. That tends to be plagiarism.

So much for recommended modding etiquette...
Given his past attitude here and on various other forums, (where he has since been banned) Carotio has absolutely no respect for any modding etiquette... and wishes only to re-ignite old matters that have since been laid to rest.

Don't take his bait. Carotio only serves his own interests. Stand your ground.

Quote:
Originally Posted by Desga View Post
M.E.G. arises from research and assembly of the best mod created by the best modders like you and that you can find in subsim, I have always written all their names as your name!
But this mod-wake DD is a creation of Duval! I am sure, because 'he started to work the file foam.tga original SH4. He has worked with photoshop them for many days to create the mod.
Duval was one of fifteen appointed from ubi like the tester to test the SH4 before it being released on the market. I am sure that he absolutely did not use the file jaketoox So before you accuse someone of plagiarism try to think about it 2 times.

the mod is and will remain * D & D wake mod * otherwise I will remove the publication!
Thank you for your wake mod. Nice work to all!!!

Just a thought, but high-resolution textures will affect framerates. Just a suggestion, you may consider making a second version as "standard resolution" (reducing texture sizes by half). In doing so, more people can enjoy the mod.

Two versions... easy as pie!
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Old 03-25-09, 02:05 PM   #14
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Quote:
Originally Posted by Kpt. Lehmann View Post
Just a thought, but high-resolution textures will affect framerates. Just a suggestion, you may consider making a second version as "standard resolution" (reducing texture sizes by half). In doing so, more people can enjoy the mod.
Just an FYI for anyone who has had framerate hits due to this MOD... (GREAT MOD by the way Desga - Looks beautiful )... using Photoshop I shrunk the image sizes down to 256x256 (CTRL+ALT+I) and I got all my frames back and the wakes still look great! I was taking about a 20-30fps hit... No More! Thanks again Desga!
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Old 03-25-09, 01:52 PM   #15
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Very nice !! Downloading...
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