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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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Very nice mod
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#17 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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#18 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Superb work by all involved, many thanks.
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#19 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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![]() Thanks guys,
![]() Duval is the mind and the leader of GRUPSOM! D&D is for DESGA & DUVAL ![]() Last edited by Desga; 03-24-09 at 05:00 AM. |
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#20 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Downloaded. Great work, congratulations to the modders. Thanks!
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#21 | |
Mr. Bad Wolf
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Just wondering, if jaketoox has changed his username to captain DUVAL? ![]() Try compare the texture files in the misc folder with the very same from SH4 ROW mod provider, jaketoox, and his mod: ROW_New_Seafoam_from_Jaketoox Released in this thread: http://www.subsim.com/radioroom/showthread.php?t=130150 And still available here: http://files.filefront.com/ROW+NEW+S.../fileinfo.html They are exactly the same, only converted from dds to tga. I see no where in the readme nor in this thread that the textures were made by jaketoox originally. In fact, quite the opposite. Though the idea of using seafoam textures for the wakes is an original idea, the use of the textures is not. That tends to be plagiarism. So much for recommended modding etiquette...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#22 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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M.E.G. arises from research and assembly of the best mod created by the best modders like you and that you can find in subsim, I have always written all their names as your name!
But this mod-wake DD is a creation of Duval! I am sure, because 'he started to work the file foam.tga original SH4. He has worked with photoshop them for many days to create the mod. Duval was one of fifteen appointed from ubi like the tester to test the SH4 before it being released on the market. I am sure that he absolutely did not use the file jaketoox So before you accuse someone of plagiarism try to think about it 2 times. the mod is and will remain * D & D wake mod * otherwise I will remove the publication!
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#23 |
Mr. Bad Wolf
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First of all, it's not my mod, so why do I care? Well, as a modder I like the idea of credits, and I think credits are due to be issued in this case. Especially, when it's presented as original work with no rework whatsoever.
Okay, so this captain DUVAL reworked the original SH4 foam files, you say? How do these original SH4 files look like? I enclose them here, and all files resized to max 800 pixels and converted to jpg due to forum presentation: Original SH4 SeaFoam files: ![]() Original SH4 Foam files: ![]() Both files dated 2007-02-14 How do your mod's tga's look like? Like this: ![]() Dated 2009-03-09 Then compare with jaketoox' files, dated 2007-10-14: ![]() Overwhelming similarity, wouldn't you say? Come on. It's obviously a rework of his work, nothing more. And I doubt he would have mind you doing so. I cannot speak on his behalf. I just recognized his work in your mod with ease, because I rework graphic files myself often, and his work is quite good. And I have thought this over enough time, and I still call it plagiarism, when it's a rework without credits given. Should you redraw your mod? Well, I will leave that up to you. Personally, I don't think so, but I would suggest, you rewrite the readme and update the first post in this thread and thank jaketoox for his original graphic files.
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#24 | ||
GWX Project Director
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Don't take his bait. Carotio only serves his own interests. Stand your ground. Quote:
![]() ![]() ![]() Just a thought, but high-resolution textures will affect framerates. Just a suggestion, you may consider making a second version as "standard resolution" (reducing texture sizes by half). In doing so, more people can enjoy the mod. Two versions... easy as pie! ![]() |
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#25 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Nice mod.
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Task Force industries "Taking control of the world, one mind at a time" |
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#26 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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I must admit I'm noticing a frame rate hit,and since I'm already getting CTD's when a convoy is to large,I'm a bit worried about how this will affect my patrol if,and when I bump into one
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#27 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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OK people for me it's easy reduce the texture sizes by half
but if I will make so... the resolution of tga.files will be : Size 512 x 512 pixels do you want these dimensions ? ![]() If you will tell me ok I will put in the first page the link to download them| ![]() Ciao Desga |
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#28 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Should it be possible to rework the bowspray in high quality? don't fit no more with your beautiful foam
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#29 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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Yes it' a good idea to modify the bowspray but in these days I am a little busy with my work I think that I can't make it now because it' s a long work ....if I will make it then I will join the D&D wake with new bow spray .
Jimbuna if you want help me you can do no problem I like collaboration We have the same target a good mod for a good SH3 ![]() |
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#30 |
Black Magic
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just replacing the texture used for bowspray won't be enough as a FastParticleGenerator is used to make the spray. The whole FastParticleGenerator needs to be redone to make it look more realistic. This can easily be done but then it has to be done for every ship and sub as they each have their own FPGs for each spray (even the Turms have their own FPGs for sprays).
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