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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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I haven't played that mod yet. Perhaps giving a quick tap on the E key for ballast will level you off. Usually you can get 3 or 4 bursts of before you use up your compressed air. So if one is enough you'll still be alright.
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#2 |
Eternal Patrol
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That was done partly because it was considered realistic and partly because it was a much-loved feature in Aces Of The Deep. No boat or ship is perfectly sealed, and they all leak. This is taken care of by pumping the water out, something you don't dare do while Silent Running. So in AOD if you were silent running, sooner or later the boat would start to sink and you'd get a message from your LI: "Cannot maintain depth without running pumps, Herr Kaleun!"
Since SH3 doesn't do that for silent running, NYGM's answer was to do it whenever you were at silent running speed, i.e. very slow. There is a mod that changes it. I'm looking but haven't found it yet.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Lucky Jack
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That is an interesting concept Steve.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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Heh... I would have thought that Ubi would have stoled a lot more stuff from Dynamix, but they didn't.
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 | ||
Fuel Supplier
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@Weisia:
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These are the solutions: 1. Do not crash-dive, unless it is essential for the fastest possible dive. Instead, dive at flank speed on the dive planes (key 'D'). 2. If you must crash-dive, allow the crash-dive to level out at 80 metres (20 metres for type II boats) before using the 'D' key to go deeper. 3. If you crash-dive, then accidentally set a new depth, causing the 'crash-dive blues', return as soon as you can to a depth *above* the crash depth (for example, to 70 metres), then crash-dive again and allow the boat to level out at 80 metres. Then the problem ends. The 'crash-dive blues' affects all versions of SH3, with all mods, but it is especially a problem with NYGM because the boat is always trimmed down. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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