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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Posts: 15
Downloads: 44
Uploads: 0
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If you swiped an idea and built upon it without asking for permission OR giving credit where credit is due, you blundered badly. I don't post much, but I read damned near every post about modding here, as I'm tinkering and trying to learn how to create an SHIV version of an uberboat like Mush Martin's for gun action and so forth. The community, as you might have noticed, is very small. It's intimate. And it polices itself.
Ask next time. Most modelers love sharing their work, because most of us love making the game different, better, and more varied. But to take someone's work and build upon it with NO credit is just tacky. ![]() |
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Well, Jmardlin fixed that problem and I appreciate it. What I don't appreciate is the fact he would not tell me what he did. So it seems it's ok to take my work, but not ok to help me, by showing me my mistake. So the two way steet became "One way-Do not enter". Just "you need to renumber when you comment out stuff" I did that!!!! And since every file right down to the two AA guns on the front that are different than the rest, because the shielded guns didn't have sights on them, are from my Playable Iowa, (except for the added turret) so it seems to me the "mistake" was not major so why not share. I am not looking for a pat on the back, just a little respect. I will help anyone with anything!! Just don't appreciate the 'One way" help. And by putting in a ship with Identical IDs it could very well cause conflicts. That is why Mikhayl wrote a turorial on how to do it and Remap the IDs to prevent this. I consider this my last comment on this. Enjoy your ships, but please remap the ids so it won't cause problems. And I will figure out how to 'fix' the ships myself when I finish the Japanese Campaign. And at least the community will get the benifit of two more playable surface ships. Although I appreciate the support, I would prefer the community get the ships to use rather than close the thread. I will make no more comments regardless of what comments get posted. So, this will not turn into a big ugly mess. It's not about credit, it's about respect. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I am sorry Peabody! I totally forgot to remap the Id's until you said something. I have fixed it already and have posted new files. If there are anymore conflicts please post them. And also thank you very much. It was not my intent to cause any problems with you or anyone else in the community.
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http://www.gamefront.com/files/user/jmardlin |
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#5 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Unbelievable...
Anyway, Peabody what was exactly your problem with getting the Iowa to work in a campaign? Something in the .upc-files? |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
And he does think the problem is in upc. I always thought it was in the names. When I get done with the Japanese Campaign or find 5 seconds of free time ![]() But I don't want to highjack the thread so I will leave it at that for this thread and post in another if and when I get them fixed. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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