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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nope, unless :
you add all the relevant objects on the model, even if they are separate in the .dat like the details etc.. and make sure they don't overlap each other in the uvmap, then export piece by piece and replace the original 3D meshes export the whole ship as one object, new all import the whole ship.obj render to texture etc... you should now have an occlusion map for a bunch of objects. I prefer to make one per object and link it in the .dat, like my new 5.5 inch IJN DG has one for the gun and one for the base. keltos |
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#2 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I think i tried that and the ship ended up looking like a zebra
__________________
http://www.gamefront.com/files/user/jmardlin |
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#3 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I think i tried that and the ship ended up looking like a zebra.
__________________
http://www.gamefront.com/files/user/jmardlin |
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#4 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
|
![]()
I think i tried that and the ship ended up looking like a zebra.
__________________
http://www.gamefront.com/files/user/jmardlin |
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