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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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Great tips. I am all for rule number one from here on out.
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#17 |
Sea Lord
![]() Join Date: Mar 2005
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Use a XXI boat in 1944
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#18 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
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Strap a trampoline to the front of your boat, Hedgehogs will bounce right back up and go boom on the destroyers! SOooo simple yet so effective!
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#19 | |
Weps
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#20 |
The Old Man
![]() Join Date: Nov 2002
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The sacrifice of tonnage for storing a few extra T-IV / T-V's is worth it.
This of course presumes your aware of your surface contacts and an escort doesn't sneek up behind your screws.
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#21 | ||
Chief of the Boat
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#22 |
Frogman
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You lot are a bunch of wimps - imagine if the Squid mortar was modelled in game. How does a 40-50% kill ratio sound?
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#23 |
The Old Man
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The first successful use was by HMS Loch Killin on 31 July 1944, when she sank U333. The system was credited with 17 submarines in 50 attacks.
That less than 1/3rd kill ratio. Good odds for the Kaleuns ![]() |
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#24 | ||
Weps
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#25 | |
Grey Wolf
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Location: BA8758, or FN33eh for my fellow hams.
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Still sound attractive?
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The U-Boat Commander of Love |
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#26 |
Seaman
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Well the Hedgehog was a super weapon for the Allies so it's gonna be a problem if you are facing it. Your best bet is to understand how it works, how it is employed, and anticipate what you must do to avoid it.
The hedgehog works so well because: 1) the destroyer can shoot it while it still has you in contact, since it is an "ahead thrown weapon." so the destroyer will still have you in sonar contact when it fires the hedgehog. And: 2) it is not set to explode at some depth, but only explodes on contact. So if it explodes, it has hit you and that means you're probably dead. The hedgehog throws a ring of bombs which actually look really cool. I recall one narrow escape in which this chandolier of death floated just of my stern. So you might use the external cam for a while - yeah, it's lower realism, but you need to watch how it works. A ship that shoots it at you will be charging at you, so you might think about getting the mod that shows escort contacts in red on your sonar. When you see one charging at you, anticipate the hedgehog, and instead of waiting for the depth charge warning, drop a bold and floor it out of the area. I don't know exactly how far ahead the hedgehog fires or if this is variable, but I would guess it is about 300 meters. I don't know if this is variable. Unfortunately, all this information will likely only give you a better idea why you died. The hedgehog was a GREAT weapon because the escort still has you in it's sonar cone when it's fired. The deeper you are the more time that ellapses between when the death chandolier enters the water and when you get hit, so deep is good. One question I have is how many hedgehog attacks a typical escort has. It's like 24 mortars so they can't have more than half-a-dozen, but if anyone knows how many hedgehog salvos escorts typically have I'd like to know. Avoiding detection is of course the best possible scenario. After 1942, I don't attack heavily escorted convoys if seas are not rough because unless the water is stormy they are going to find you and kill you. Of course, one other way to avoid them is to play SHIV - the Japanese escorts don't have hedgehogs:P
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"What the world needs is less love and more common decency" - Kurt Vonnegut |
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#27 |
Weps
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When do the allies first start using hedgehogs?
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#28 |
Captain
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I believe from my limited naval knowlege, it was late 1943.
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#29 | |
Weps
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#30 |
Ace of the Deep
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This is from uboat.net.
The first Hedgehog installation was put onboard the frigate (DE) HMS Bayntun on March 12, 1943. Your SO calls out "wasserbomben" when DC´s are in the water, but not always. If Jim says there is no such call for Hedgehogs I take his word for it ![]() Stay in the control room or your SO station and listen for the destroyer to accelerate and then the splashes. Order higher speed, depht cange and change course. To port or starboard? Your call, Kaleun.
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