SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-22-09, 01:22 PM   #16
Otto Heinzmeir
Weps
 
Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
Default

Great tips. I am all for rule number one from here on out.
Otto Heinzmeir is offline   Reply With Quote
Old 02-22-09, 08:09 PM   #17
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Use a XXI boat in 1944 stay deeper and run at 17 knts can save you
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 02-23-09, 03:31 AM   #18
Freiwillige
The Old Man
 
Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
Default

Strap a trampoline to the front of your boat, Hedgehogs will bounce right back up and go boom on the destroyers! SOooo simple yet so effective!
Freiwillige is offline   Reply With Quote
Old 02-23-09, 02:15 PM   #19
BasilY
Weps
 
Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Lzs von swe
Yes, Mittel is right.
Use the standoff range of your weapons. Fire and clear datum.
If detected, pray and go deeper.
When you hear dc´s in the water change speed, course and depth. Then go back to 1 knot, always stay on silent running.
But rule no1 is: Stay away from destroyers
I don't think hedgehogs give out the "DC in water" warning...
BasilY is offline   Reply With Quote
Old 02-23-09, 03:11 PM   #20
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Default

The sacrifice of tonnage for storing a few extra T-IV / T-V's is worth it.
This of course presumes your aware of your surface contacts and an escort doesn't sneek up behind your screws.
__________________
danurve is offline   Reply With Quote
Old 02-23-09, 03:32 PM   #21
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by BasilY
Quote:
Originally Posted by Lzs von swe
Yes, Mittel is right.
Use the standoff range of your weapons. Fire and clear datum.
If detected, pray and go deeper.
When you hear dc´s in the water change speed, course and depth. Then go back to 1 knot, always stay on silent running.
But rule no1 is: Stay away from destroyers
I don't think hedgehogs give out the "DC in water" warning...
That's correct, they don't.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-23-09, 04:34 PM   #22
Cohaagen
Frogman
 
Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
Uploads: 0
Default

You lot are a bunch of wimps - imagine if the Squid mortar was modelled in game. How does a 40-50% kill ratio sound?

Cohaagen is offline   Reply With Quote
Old 02-23-09, 05:22 PM   #23
Freiwillige
The Old Man
 
Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
Default

The first successful use was by HMS Loch Killin on 31 July 1944, when she sank U333. The system was credited with 17 submarines in 50 attacks.

That less than 1/3rd kill ratio. Good odds for the Kaleuns
Freiwillige is offline   Reply With Quote
Old 02-23-09, 06:35 PM   #24
Otto Heinzmeir
Weps
 
Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by BasilY
Quote:
Originally Posted by Lzs von swe
Yes, Mittel is right.
Use the standoff range of your weapons. Fire and clear datum.
If detected, pray and go deeper.
When you hear dc´s in the water change speed, course and depth. Then go back to 1 knot, always stay on silent running.
But rule no1 is: Stay away from destroyers
I don't think hedgehogs give out the "DC in water" warning...
You mean your suppose to be warned when DC's are in the water. hmm my hydrophone guy has never once warned me. Is this because he is too green or is there some setting to turn on for the DC in water warning?
Otto Heinzmeir is offline   Reply With Quote
Old 02-23-09, 08:54 PM   #25
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Freiwillige
That less than 1/3rd kill ratio. Good odds for the Kaleuns
That's 1/3rd per attack. Those kind of odds will kill you quickly. Think of Russian Roulette with 2 chambers loaded instead of one, and playing more than one round.

Still sound attractive?
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 02-24-09, 12:32 AM   #26
danoh
Seaman
 
Join Date: Nov 2006
Posts: 33
Downloads: 0
Uploads: 0
Default

Well the Hedgehog was a super weapon for the Allies so it's gonna be a problem if you are facing it. Your best bet is to understand how it works, how it is employed, and anticipate what you must do to avoid it.

The hedgehog works so well because:

1) the destroyer can shoot it while it still has you in contact, since it is an "ahead thrown weapon." so the destroyer will still have you in sonar contact when it fires the hedgehog. And:

2) it is not set to explode at some depth, but only explodes on contact. So if it explodes, it has hit you and that means you're probably dead.

The hedgehog throws a ring of bombs which actually look really cool. I recall one narrow escape in which this chandolier of death floated just of my stern.

So you might use the external cam for a while - yeah, it's lower realism, but you need to watch how it works.

A ship that shoots it at you will be charging at you, so you might think about getting the mod that shows escort contacts in red on your sonar. When you see one charging at you, anticipate the hedgehog, and instead of waiting for the depth charge warning, drop a bold and floor it out of the area. I don't know exactly how far ahead the hedgehog fires or if this is variable, but I would guess it is about 300 meters. I don't know if this is variable.

Unfortunately, all this information will likely only give you a better idea why you died. The hedgehog was a GREAT weapon because the escort still has you in it's sonar cone when it's fired.

The deeper you are the more time that ellapses between when the death chandolier enters the water and when you get hit, so deep is good.

One question I have is how many hedgehog attacks a typical escort has. It's like 24 mortars so they can't have more than half-a-dozen, but if anyone knows how many hedgehog salvos escorts typically have I'd like to know.

Avoiding detection is of course the best possible scenario. After 1942, I don't attack heavily escorted convoys if seas are not rough because unless the water is stormy they are going to find you and kill you.

Of course, one other way to avoid them is to play SHIV - the Japanese escorts don't have hedgehogs:P
__________________
"What the world needs is less love and more common decency" - Kurt Vonnegut
danoh is offline   Reply With Quote
Old 02-24-09, 02:42 AM   #27
Otto Heinzmeir
Weps
 
Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
Default

When do the allies first start using hedgehogs?
Otto Heinzmeir is offline   Reply With Quote
Old 02-24-09, 04:12 AM   #28
Oneshot/Onekill
Captain
 
Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
Default

I believe from my limited naval knowlege, it was late 1943.
Oneshot/Onekill is offline   Reply With Quote
Old 02-24-09, 04:20 AM   #29
Otto Heinzmeir
Weps
 
Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Oneshot/Onekill
I believe from my limited naval knowlege, it was late 1943.
Ah thanks.
Otto Heinzmeir is offline   Reply With Quote
Old 02-24-09, 07:59 AM   #30
Lzs von swe
Ace of the Deep
 
Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
Default

This is from uboat.net.
The first Hedgehog installation was put onboard the frigate (DE) HMS Bayntun on March 12, 1943.

Your SO calls out "wasserbomben" when DC´s are in the water, but not always. If Jim says there is no such call for Hedgehogs I take his word for it
Stay in the control room or your SO station and listen for the destroyer to accelerate and then the splashes. Order higher speed, depht cange and change course. To port or starboard? Your call, Kaleun.
__________________
Lzs von swe is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.