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-   -   Any way to deal with the Hedgehog? (https://www.subsim.com/radioroom/showthread.php?t=148435)

BasilY 02-21-09 10:57 AM

Any way to deal with the Hedgehog?
 
Having lost 3 consecutive careers to hedgehogs, (GWX2.1) I am seeking ways to avoid the same fate again. All ideas welcomed.

Annatar 02-21-09 11:20 AM

Don't get pinged.

A Very Super Market 02-21-09 12:16 PM

Yes, sit in port the entire patrol. Claim that there were "engine problems"

Gaijin 02-21-09 02:08 PM

Stop letting your men keep them as pets onboard your sub?

Strap a huge inflatable tyre to the front of your bow?

Faamecanic 02-21-09 02:53 PM

:salute: I guess the answer is "there is no answer"? I would be curious also to a good answer being as these hedgehogs have been my demise for 2 careers.

magicsub2 02-21-09 03:14 PM

an easy way is to start the patrol from the start of 1939, not missing one bit.

then the ai gradually increases.

Jimbuna 02-21-09 05:40 PM

If you have external view enabled you will sense when the escort is approx 200 yards from you. Provided your deep enough, suddenly go to full astern and the forward throwing projectiles will occasionally overshoot their target........if your lucky :DL

GREY WOLF 3 02-21-09 05:54 PM

Quote:

Originally Posted by Annatar
Don't get pinged.

In other words dont get detected:D

Schöneboom 02-22-09 12:21 AM

If you must carry on after 1943 (which is like playing Russian roulette with 4 chambers loaded, IMO), here is one "crazy" idea which could turn the odds in your favor, at least for a little while.

If you know the bearing of the attacking DD, you could try running towards it at top speed, to get under it before the DD can adjust its hedgehog launch time. Then you will be coping with its wabos instead. It's a trade-off, of course: you may survive the pass, but you will not "slip the noose," esp. if there is a hunter-killer team -- and you lose a bit more battery power each time.

Then again, maybe you will have some interesting tales of an engagement lasting several hours, with the oxygen or the battery power running out! Happy Days! :yeah:

rubenandthejets 02-22-09 03:09 AM

Ron Jeremy isn't that bad, is he?

Otto Heinzmeir 02-22-09 03:10 AM

Quote:

Originally Posted by Schöneboom
If you must carry on after 1943 (which is like playing Russian roulette with 4 chambers loaded, IMO), here is one "crazy" idea which could turn the odds in your favor, at least for a little while.

If you know the bearing of the attacking DD, you could try running towards it at top speed, to get under it before the DD can adjust its hedgehog launch time. Then you will be coping with its wabos instead. It's a trade-off, of course: you may survive the pass, but you will not "slip the noose," esp. if there is a hunter-killer team -- and you lose a bit more battery power each time.

Then again, maybe you will have some interesting tales of an engagement lasting several hours, with the oxygen or the battery power running out! Happy Days! :yeah:

I just started GWX3.0 and spent 2 and 1/2 hours avoiding DC's from 3 or 4 DD's after taking out a light cruiser. Since this was on Sept 9th 1939 when its suppose to be easy, I was wondering if I could get some pointers on avoiding before I get killed. My attack may have been ill advised as there were no waves, it was broad daylight and only about 90m deep.

Now when you have 3 or 4 DD's or DE's ganging up on you. How can you tell which of the DD's will be making a run at you? Since my crew is brand new, my Hydrophone guy kept losing contact with the nearest warship even though the nearest warship was like 200m away or less. I have read to make your aspect small by turning to the DD that is pinging you. With multiple DD's is that feasible? Seems like one pings, one listens and 1 drops DC's and you have to turn to avoid the DC's so you can't worry about your aspect in regard to the other DD that is pinging. This attack lasted about 2 and 1/2 hours. Out of that time I bet I got pinged 2 hours and 15 minutes.

Fortunately I started with fresh batteries and they never really got the depth accurate.

TarJak 02-22-09 04:53 AM

Simple answer, don't get into a position where they can use them on you.

bookworm_020 02-22-09 05:48 AM

Depth and speed. If you are deep enough, and you have external view on, you do stand a chance. Go to flank when they fire and a hard turn as well. It give you a chance of missing them.

Mittelwaechter 02-22-09 05:50 AM

The key is to stay undetected, adapt your tactics!

This includes to stay outside of convoys and to operate at periscope depth.

Shoot long range, make good use of FATs and fan shots.

A ratio of 4 eels : one sunken ship is realistic, don't go for BRT high scores.

If you h a v e to dogfight, store some Falke torpedos and shoot first.

Lzs von swe 02-22-09 12:36 PM

Yes, Mittel is right.
Use the standoff range of your weapons. Fire and clear datum.
If detected, pray and go deeper.
When you hear dc´s in the water change speed, course and depth. Then go back to 1 knot, always stay on silent running.
But rule no1 is: Stay away from destroyers:arrgh!:


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