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Old 02-18-09, 09:30 PM   #15
Lempereur1
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Quote:
Originally Posted by TheSamuraiJedi
Yes indeed!

Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects? I know theres a limit to which can be done with the current engine and maintaining effective FPS, but perhaps something akin to what was seen in the "Dogfights!" episode with the destruction of the Hood?

The only reason why I say this is because as it stands its painfully obvious when a ship has blown up, but it doesnt have the same..violent effect, does that make any sense?
IT is far more work than you may realize.

Ther are 900+ ships in the Jutland Data base.

Each and every one would have to have a complete exploding model mapped along with all the additional particles.
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