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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
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Dont worry about it,
I figured it out , the amount of each tupe of shell can be edited in the basic.cfg file and the are parts of the menu1024 file that have been disabled were stoping the shells from showing in the deckgun interface. Ive managed to get it all working how I like it. If anybody else is interested in having their AP and Star shells back post here and ill make it into a JSME compatible mod pack. By the way Im using GWX gold with OLC gold so any mod pack might only work with these mods. But its prity simple to just edit the two files with a text editor. Thanks anyway Shears
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Captain Stu from Down Under , Down Under ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Thx Stew
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#3 |
Stowaway
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#4 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
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![]() Quote:
Sorry didnt get your message, it seems you forgot to type anything. If you have any questions or constructive sugestions I would be glad to hear them. Stu
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Captain Stu from Down Under , Down Under ![]() |
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#5 |
Eternal Patrol
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Well explained for an admitted non-modder. Thanks.
I may not use due to historical correctness but the dark nights do bother me & the star shell appear interesting to me. would appreciate a posting with your correct changes.
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#6 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
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ive uploaded my modified Basic.cfg & Menu1024 files to
filefront. If your interested in looking at the changes you could download these files and compare them to your own. If anybody does download these files to be used as replacements for thier existing files keep in mind Im using GWX3.0 gold with OLC gold. They wont work on GWX3.0 alone. Allso the Anti Aircraft shell will allso appear with the AP , HE and Star shells this is only because I enabled them by accident and havnt bothered to change it back. You can apply the same changes as listed in the above post to any version of GWX to enable the different types of ammo. Link to Files http://hosted.filefront.com/studickin stu
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Captain Stu from Down Under , Down Under ![]() |
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#7 | |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
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menu1024 file. . .
Quote:
I hope you enjoy good weather in Australia this time. ![]() Thank you for your offer. As far as concerns me, I don't need a JSGME work, I would like to know just the lines inside menu1024 you tweaked. If is possible to copy paste here just the this piece of text, I will be very happy. Thank you in advance. ![]() |
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#8 |
Lieutenant
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Location: Adelaide Australia
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Im sorry I cant remember exactly witch lines I edited but ill give you the basic
run down. I modified two files using the windows "notepad" as the text editor file 1 : SilentHunterIII/Data/Cfg/Basic.cfg I used the find function by typing in "AMMO_TYPE" this should take you to this set of Lines [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=60 ;SS=20 AP=0 HE=110 SS=0 Renown=0 After making a copy of the original file I changed the values to this [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=60 ;SS=20 AP=110 HE=220 SS=50 Renown=0 There are follwing sections for the different guns and different years that can bee changed in the same way. you can set the ammounts to what you like but without changing the next file you wont get the different ammo types on the deck gun interface and wont be able to select the Ap or Star shells. Thats where the next bit comes in. File 2: SilentHunterIII/Data/Menu/menu_1024_768.ini this one was a bit more tricky and I dont remember every change in exact detail but the procedure is quite simple. Backup your original. use the find command to find "G38" there is a section about the deck gun the text below is from the original. ######################################### [G38 I1] Name=Page deckgun Type=1027;Menu page ItemID=0x38000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 [G38 I2] Name=;SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=;0xB4B4B4FE Font=;14 Text=;674 TextFlags=;0x5 [G38 I3] Name=;SS_shell Type=1031;Stat bmp array ItemID=0x38000004 ParentID=0x38000000 Pos=904,320,21,128 Color=0xFFFFFFFF Materials=3 Display=2;Linear Mat 0=;data/menu/gui/Shells/SS_shell.tga Crop 0=0,0,0.33,1 Mat 1=;data/menu/gui/Shells/SS_shell.tga Crop 1=0.33,0,0.33,1 Mat 2=;data/menu/gui/Shells/SS_shell.tga Crop 2=0.66,0,0.33,1 MatFlags=;0x1 TexFmt=;0x5 Drag=;false BmpState=;1 NeedFocus=;true SelOne=;true IdGroup=;0 StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=;2233 ################################################## #### and the text below here is a sample of what I edited. by removing the ";" from some lines I was able to reinstate the graphic for the star shells. Be carefull not every instance of ";" is to be removed. Dont remove the ";" in the line Type=1029;Static text ther could be other instances you will have to look carefully. basically you only want to remove the ones directly after an = sign. The ; simbol has been placed to invalidate the following command , you want to put it back. Further down the list are the other guns used in Sh3 you can apply this technique to further lines , enabling the AP ammo you can allso make changes to the flak guns enabling Ap + He ammo. I have Deck guns with Ap , He or Star shells and flak guns with AP 7 He Shells. [G38 I1] Name=Page deckgun Type=1027;Menu page ItemID=0x38000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 [G38 I2] Name=SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=0xB4B4B4FE Font=14 Text=674 TextFlags=0x5 [G38 I3] Name=SS_shell Type=1031;Stat bmp array ItemID=0x38000004 ParentID=0x38000000 Pos=904,320,21,128 Color=0xFFFFFFFF Materials=3 Display=2;Linear Mat 0=data/menu/gui/Shells/SS_shell.tga Crop 0=0,0,0.33,1 Mat 1=data/menu/gui/Shells/SS_shell.tga Crop 1=0.33,0,0.33,1 Mat 2=data/menu/gui/Shells/SS_shell.tga Crop 2=0.66,0,0.33,1 MatFlags=0x1 TexFmt=0x5 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=2233 I hope you are able to figure out what ive done. if you want I could upload complete copies of my Basic.cfg and Menu1024 files. just post here. Ive found the Star shells most usefull as Im using OLC and at night time it gets so dark I cant Identify Flags , even in exterior view. The Star Shells sort that problem. As far as captains not having Star Shells fortunatly Ive got a mate at the Lorient supply deport and he slips me a few shells for a bottle of russian vodka each week. Im the captain of my boat and ill take anything I can get to help me in completing my mission. Remember this is total war. Just one final word, Make sure you backup your files before eiting. I am not a mod master and im supprised I was able to work this out , I dont want to be responsible for messing up anybodys SH3 install as I dont have the experience to help people fix it again if they do. Stu
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Captain Stu from Down Under , Down Under ![]() |
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