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GWX3.0 Gold Star Shells
Does Anybody have a mod that gives back the deck gun ammo
for Star Shells and AP rounds. I have been able to work out how to change the Values for amounts and get the ammo on board but the problem is that it doesnt show on the gun interface so you cant select the deferent ammo types as only the HE icon shows up. Any ideas. Stu |
As uboats carried neither AP or SS I dont think anyone has readded them in
Honestly cant remember what I did to remove them Nearly 2 years and a computer ago :rotfl: |
Dont worry about it,
I figured it out , the amount of each tupe of shell can be edited in the basic.cfg file and the are parts of the menu1024 file that have been disabled were stoping the shells from showing in the deckgun interface. Ive managed to get it all working how I like it. If anybody else is interested in having their AP and Star shells back post here and ill make it into a JSME compatible mod pack. By the way Im using GWX gold with OLC gold so any mod pack might only work with these mods. But its prity simple to just edit the two files with a text editor. Thanks anyway Shears |
Thx Stew :salute: I see no harm in haveing a choice.
Those that don't want it don't, have to download it. |
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menu1024 file. . .
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I hope you enjoy good weather in Australia this time. :sunny: Thank you for your offer. As far as concerns me, I don't need a JSGME work, I would like to know just the lines inside menu1024 you tweaked. If is possible to copy paste here just the this piece of text, I will be very happy. Thank you in advance. :salute: |
Im sorry I cant remember exactly witch lines I edited but ill give you the basic
run down. I modified two files using the windows "notepad" as the text editor file 1 : SilentHunterIII/Data/Cfg/Basic.cfg I used the find function by typing in "AMMO_TYPE" this should take you to this set of Lines [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=60 ;SS=20 AP=0 HE=110 SS=0 Renown=0 After making a copy of the original file I changed the values to this [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=60 ;SS=20 AP=110 HE=220 SS=50 Renown=0 There are follwing sections for the different guns and different years that can bee changed in the same way. you can set the ammounts to what you like but without changing the next file you wont get the different ammo types on the deck gun interface and wont be able to select the Ap or Star shells. Thats where the next bit comes in. File 2: SilentHunterIII/Data/Menu/menu_1024_768.ini this one was a bit more tricky and I dont remember every change in exact detail but the procedure is quite simple. Backup your original. use the find command to find "G38" there is a section about the deck gun the text below is from the original. ######################################### [G38 I1] Name=Page deckgun Type=1027;Menu page ItemID=0x38000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 [G38 I2] Name=;SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=;0xB4B4B4FE Font=;14 Text=;674 TextFlags=;0x5 [G38 I3] Name=;SS_shell Type=1031;Stat bmp array ItemID=0x38000004 ParentID=0x38000000 Pos=904,320,21,128 Color=0xFFFFFFFF Materials=3 Display=2;Linear Mat 0=;data/menu/gui/Shells/SS_shell.tga Crop 0=0,0,0.33,1 Mat 1=;data/menu/gui/Shells/SS_shell.tga Crop 1=0.33,0,0.33,1 Mat 2=;data/menu/gui/Shells/SS_shell.tga Crop 2=0.66,0,0.33,1 MatFlags=;0x1 TexFmt=;0x5 Drag=;false BmpState=;1 NeedFocus=;true SelOne=;true IdGroup=;0 StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=;2233 ################################################## #### and the text below here is a sample of what I edited. by removing the ";" from some lines I was able to reinstate the graphic for the star shells. Be carefull not every instance of ";" is to be removed. Dont remove the ";" in the line Type=1029;Static text ther could be other instances you will have to look carefully. basically you only want to remove the ones directly after an = sign. The ; simbol has been placed to invalidate the following command , you want to put it back. Further down the list are the other guns used in Sh3 you can apply this technique to further lines , enabling the AP ammo you can allso make changes to the flak guns enabling Ap + He ammo. I have Deck guns with Ap , He or Star shells and flak guns with AP 7 He Shells. [G38 I1] Name=Page deckgun Type=1027;Menu page ItemID=0x38000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 [G38 I2] Name=SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=0xB4B4B4FE Font=14 Text=674 TextFlags=0x5 [G38 I3] Name=SS_shell Type=1031;Stat bmp array ItemID=0x38000004 ParentID=0x38000000 Pos=904,320,21,128 Color=0xFFFFFFFF Materials=3 Display=2;Linear Mat 0=data/menu/gui/Shells/SS_shell.tga Crop 0=0,0,0.33,1 Mat 1=data/menu/gui/Shells/SS_shell.tga Crop 1=0.33,0,0.33,1 Mat 2=data/menu/gui/Shells/SS_shell.tga Crop 2=0.66,0,0.33,1 MatFlags=0x1 TexFmt=0x5 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=2233 I hope you are able to figure out what ive done. if you want I could upload complete copies of my Basic.cfg and Menu1024 files. just post here. Ive found the Star shells most usefull as Im using OLC and at night time it gets so dark I cant Identify Flags , even in exterior view. The Star Shells sort that problem. As far as captains not having Star Shells fortunatly Ive got a mate at the Lorient supply deport and he slips me a few shells for a bottle of russian vodka each week. Im the captain of my boat and ill take anything I can get to help me in completing my mission. Remember this is total war. Just one final word, Make sure you backup your files before eiting. I am not a mod master and im supprised I was able to work this out , I dont want to be responsible for messing up anybodys SH3 install as I dont have the experience to help people fix it again if they do. Stu |
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Sorry didnt get your message, it seems you forgot to type anything. If you have any questions or constructive sugestions I would be glad to hear them. Stu |
Well explained for an admitted non-modder. Thanks.
I may not use due to historical correctness but the dark nights do bother me & the star shell appear interesting to me. would appreciate a posting with your correct changes. |
ive uploaded my modified Basic.cfg & Menu1024 files to
filefront. If your interested in looking at the changes you could download these files and compare them to your own. If anybody does download these files to be used as replacements for thier existing files keep in mind Im using GWX3.0 gold with OLC gold. They wont work on GWX3.0 alone. Allso the Anti Aircraft shell will allso appear with the AP , HE and Star shells this is only because I enabled them by accident and havnt bothered to change it back. You can apply the same changes as listed in the above post to any version of GWX to enable the different types of ammo. Link to Files http://hosted.filefront.com/studickin stu |
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It seems to me that what we know is: - the 88mm deck gun had the ability to fire SS and AP - SS and AP rounds that could be fired by this gun were actually manufactured - many u-boats did not carry SS or AP on many of their patrols What I have not yet seen is any evidence that u-boats never carried SS or AP. This evidence could be in the form of: - an exhaustive study of all loading manifests - an order prohibiting u-boats from carrying SS or AP - a technical manual giving reasons why AP or SS could not be used in a u-boat - etc. Nor have I seen any evidence that u-boats ever did carry SS or AP. We can agree that at best SS and AP were rarely used. However, rarity of use doesn't prevent the game from providing us with Falke torpedoes, which as far as I can tell were only used operationally in three boats on one patrol each. |
Campbell's Naval Weapons of World War Two doesn't say no, but it does say 'destroyers and minesweepers'. It doesn't say 'only', but there it is.
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Thankyou for your comments guys,
very interesting. As was said , there were SS & Ap shells available and I think its up to each captain to decide. I found a use for them and personaly I think its good fun to shoot off a star shell in the pitch black of night. It looks Awsome , and as I said before im using OLC Gold and sometimes it gets so dark at night its imposible to identify witch flag is being flown. Ill try and get some screen shots next time I play. Stew |
I used to alter the files, in a similar fashion, to allow the use of star shells, to simulate the use of incendiary shells, which U-Boats did, routinely, carry. It was common practice to begin a bombardment on a ship by firing 10 rounds of incendiary shells in order to get a good marking point, before switching to HE shells. (Documented in 'The U-Boat Commander's Handbook' & other accounts). Not technically accurate, I know, as star shells & incendiary shells have totally different characteristics, but as you say, Stew U-582, they are good fun to shoot, especially at night:yep:.
I use OLC's UberMod & have the same problem identifying ships at night. You can use the Weapons Officer's 'Recommend Target' icon to confirm the ship's status. If you are stalking a neutral ship & click the icon, you will get a 'Cannot recommend target' response. I try not to overuse this feature & don't, necessarily, consider it a 'Cheat' as the First Officer did assist the captain in identifying targets etc., especially in night, surface attacks. (& probably has better, younger eyesight, than myself:).) I have seen mention of SAP (Semi-Armour piercing) rounds being carried by U-Boats. For example - 'The very next night Degan ordered the U-701 to the surface, only to again find this pesky adversary nearby. Anxious to eliminate this threat to his patrol, Degan ordered the 88mm deck gun into action. The gun crew began a rapid fire barrage directed at the cutter, which returned fire from only machine guns. This gun battle lasted almost an hour and the deck gun crew of the U-701 used every type shell in the ready ammo locker, firing an unorthodox mixture of SAP, HE and incendiary shells at the target.' Can any military expert explain what SAP rounds would normally have been used for? |
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I run GWX 3 with a bunch of mods but not OLC. |
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