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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Eternal Patrol
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They should be shorter, as NYGM doesn't have near as many different merchant models as GWX. I can't be absolutely certain, but I'm pretty sure it's all those different ships that slows the loading down.
Another difference is the sinking mechanics. NYGM uses a dedicated flooding model which practically eliminates any chance of a ship blowing up and sinking 30 seconds after a torpedo hit. This means you might hang around for hours waiting for a ship to sink (or not sink). Altogether a pretty cool thing.
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