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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I know the GWX guys changed the stock search patterns to navigate the Kiel Canal.
But I want to know if there's any way to have n search patterns stored in a directory and while playing the game switch between them? This would allow me to fulfill a dream I have of playing the game and actually being able to save multiple nav routes. |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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There was some stuff yonks ago on the UBI sh3 forums about adjusting the search pattern, which AFAIK was done, but not at runtime.
Have a search on UBI - the site seems down at the moment ![]() |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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In Sh3 those manouvres were textfiles containing waypoints (but a bit more syntax than makes sense to me )in SilentHunterIII\data\Menu\Patterns. I'm pretty sure they are loaded before your boat get's put into the wet stuff, and not after (anymore). Isn't there anything similar in Sh4
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#4 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() Quote:
Would be a huge step forward if they could load those at runtime for the next version! How hard could it be? |
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#5 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
So, what did you have in mind for it if it was loaded at runtime? For what it's worth since I only have Sh3 installed: The number of patterns one can use seems to be open/unlimmited. This is the content of Patterns.cfg (GWX 2.1): Code:
[Patterns] PatternsNb=3 [Pattern1] Name=Pattern 1 Command=Search_pattern_1 File=Data/Menu/Patterns/Pattern1.mis [Pattern2] Name=Pattern 2 Command=Search_pattern_2 File=Data/Menu/Patterns/Pattern2.mis [Pattern3] Name=Pattern 3 Command=Search_pattern_3 File=Data/Menu/Patterns/Pattern3.mis |
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#6 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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If I could modify the text file at runtime (and the game would load at runtime) I could write code in MoBo to export attack course plots (or various saved nav routes) directly to one of the search pattern buttons in the game.
I could for instance use MoBo to plot a two-legged end-around with a submerged final approach. ...and then push a button in the game and it's on the NavMap. Or maybe solve for an intercept and click the button to lay in the course. Just seems like if it's button activated, why couldn't it load at runtime (when the button is clicked in the game)? Doesn't seem like it would be too difficult to do, but I dunno... |
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