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Can a search pattern be modded at runtime?
I know the GWX guys changed the stock search patterns to navigate the Kiel Canal.
But I want to know if there's any way to have n search patterns stored in a directory and while playing the game switch between them? This would allow me to fulfill a dream I have of playing the game and actually being able to save multiple nav routes. |
There was some stuff yonks ago on the UBI sh3 forums about adjusting the search pattern, which AFAIK was done, but not at runtime.
Have a search on UBI - the site seems down at the moment :D |
In Sh3 those manouvres were textfiles containing waypoints (but a bit more syntax than makes sense to me )in SilentHunterIII\data\Menu\Patterns. I'm pretty sure they are loaded before your boat get's put into the wet stuff, and not after (anymore). Isn't there anything similar in Sh4
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Would be a huge step forward if they could load those at runtime for the next version! How hard could it be? |
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So, what did you have in mind for it if it was loaded at runtime? For what it's worth since I only have Sh3 installed: The number of patterns one can use seems to be open/unlimmited. This is the content of Patterns.cfg (GWX 2.1): Code:
[Patterns] |
If I could modify the text file at runtime (and the game would load at runtime) I could write code in MoBo to export attack course plots (or various saved nav routes) directly to one of the search pattern buttons in the game.
I could for instance use MoBo to plot a two-legged end-around with a submerged final approach. ...and then push a button in the game and it's on the NavMap. Or maybe solve for an intercept and click the button to lay in the course. Just seems like if it's button activated, why couldn't it load at runtime (when the button is clicked in the game)? Doesn't seem like it would be too difficult to do, but I dunno... |
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