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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2009
Location: Halmstad, Sweden
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Well, to remain undetected in generall, dont get too close. If you can spot a destroyer in daylight, it´s time to dive. Mind that you shouldn´t use more than 1/3 ahead/backwards when you have dived coz then they can hear you. Also go for "silent running" if possible. Note that when you are in silent running mode, neither damage controll team or torpedo crews can do their job. Basicly, avoid anything that makes noices, such as checking how far to the bottom (since this is done by sending a soundsignal and messuring time for it to come back).
If you have been detected, dive to a deeper depht, preferely beneth the thermolayer. Make sure to deploy a decoy on your way down for them to ping on. When you are deep down, make a 90 degree turn in some direction and just stay silent... There is one time you can go "ahead flank" and that is when the destroyer is right on top of you or have just gone pass you... THOUGH, dont do it unless they are dropping deaphtcharges on you because they might hear you anyway. Only do it if neccessary to avoid those DC´s... In Silent Hunter 3, you could launch a torpedo in any direction. When it had travelled as far as it could, it would explode. Sometimes, the destroyers went there to check it out. Though, havent tried it on SH4... Good luck and happy hunting! PS If the destroyers where escorts to a convoy, there is problably more then one destroyer. Keep an eye out for the others... Last edited by JonB; 01-08-09 at 04:58 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
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Funny....I always seem to tangle with the clueless destroyers. They'll race over, drop a few charges, play the searchlights about a bit, run some circles and eventually wander off.
That being said, I usually creep at about one knot with the silent running, hope for a thermocline and try to avoid operations in shallow water. |
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#3 |
Watch Officer
![]() Join Date: May 2007
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Deeper
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I only need one torpedo. ![]() |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
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Yes deeper, seek out the thermal layer, also quieter, dial up 2 knots.
When the DD makes its run which can be easily detected as he is close, headed straight at you running at flank... when he does jump into flank youself and change course... hard.. one way or the other. after a few minutes drop back to 2 knots, put the rudder amid ships change to silent running again and pray you can slowly slip away. There are a few DD's out there that are good... really good. Espically later in the war. Sometimes you win sometimes you lose. |
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#5 | |
Watch
![]() Join Date: Apr 2005
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And on my way down to 300 I did cross a thermalcline. Not sure it helped much though. |
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
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Ignore the red crush depth line on your depth meter--go to 350 - 500 feet. Keep turning to present smallest possible silouette, use silent running, turn off damage control party, vary depth up and down but stay deep. In a Balao I have gone to 600 feet.
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#7 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
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Thermoclines reduce sonar effectiveness, its thicker water so due to some physics thing (I can't explain it but I can visualize it in my head) so it returns a slightly less accurate reading.
Basically just stay under the thermocline and dont run on anything past 2 knots. Should be able to slip away. At least you didn't tangle with 3 destroyers in Osaka bay, hoo boy that was a tough escape, 100 feet of water+DDs=Pure luck to avoid their DC runs and skill to get out to deeper waters to avoid them. |
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#8 | |
Watch
![]() Join Date: Apr 2005
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Since then I've had much more success in staying undetected using the advice in this thread. (I never did escape 'Bungo' though. I just had to restart the campaign) |
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#9 |
Loader
![]() Join Date: May 2008
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So I been trying to take a more offensive approach with destroyers and try out Old Tex and Soundman's techniques and I all I am doing is wasting torpedeos. You think somebody can throw up a video and demostrate thier techniques here. Normally I just slink away but with TMO I have blown several convoy attempts because the escorts detect me and chase me away.
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#10 |
Lucky Jack
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Sounds like you got Hell's Spawn running the surface. Dead stop does not work. Full ahead is not working either. Hit the silent running button. Go as deep as you can. If Hell's Spawn is after you, be prepared to take a peppering and take it for quite sometime. It is just the nature of the beast. After awhile, he will return to his charges. I usually just lay a path in the opposite direction his charges are going. I go get coffee and a smoke. I watch a TV show with one eye glued to the monitor. If he does not drop an ash can down your hatch, you should be able to get away. However, if he is Hell's Spawn, your chances of getting beat up 'real good' is very high. Good luck Capt.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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Download a supergun mod, surface, go down swinging (uh... shooting.)
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#12 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
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Sometimes the best defense in a strong offense. I generally try to avoid them, but if I'm detected, depending on the circumstance, I'll take him on with a "down the throat shot". This takes some practice, but I'm successful about 85% of the time doing this.
1) Lock on to the DD with your scope. 2) Go to at least standard speed, faster if you need to turn more quickly. 3) Put him at zero degrees in front of you (head on) 4) Set from your compass (lower right hand screen dial) to make small rudder adjustments. Once you get him to zero degrees, you shouldn't need more than about five degrees of rudder to keep him in the crosshairs. DO NOT use full rudder or you will over correct. 5) Use the small adjustments to keep him at zero degrees. 6) Make sure you have your bow tube doors open and set up for a zero degree gyro angle shot (i.e. straight in front of you) 7) Set depth as shallow as possible. 8) When he gets about 800 yds from you, let it rip. 9) If he starts a zig-zag, you have two options.. (a) fire one tube just to the left of his bow and immediately follow with another to the right of his bow. One of these is bound to get him. (b) practice until you can anticipate the time of firing to hit him in the side with one fish. this is risky ! Often you will be able to hit him before he starts to zigzag. The best insurance and also the way I'd do it in real life, would be to fire two, as in real life, we don't get to load a save and get a do-over. It is kinda fun using this technique, but again it takes practice. Once you get it down, you don't fear them as badly. I usually feel I have a better chance taking them down, than to let them get on top of me and hope to evade them and it's much more rewarding. Give it shot ! ![]() Last edited by Soundman; 01-08-09 at 05:18 PM. |
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#13 | |
Sailor man
![]() Join Date: Jan 2009
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That's when I noticed the destroyer's silhouette on the horizon. They cranked her hard rudder and jammed that throttle to flank speed. I immediately dove to periscope depth, went silent, lined up my sights, and fired off two torps. The J-Class tried to evade and went hard starboard, which only exposed her entire left side, and both torps struck, one near the bow, the other midships...sunk like a rock. I blame pure luck. Any time other than this that I've face destroyes usually ends badly...In other words, me crawling along being hammered by depth charges. |
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#14 | |
Swabbie
![]() Join Date: Feb 2009
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What depth is typically the "thermolayer"? |
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#15 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Depthsounding only happens on your order, no need to worry about it. Just don't do it with warships about.
Thermal layer varies in depth, depending on temperature, salinity and what not. You'll know you're below it when you hear a voice saying "passing thermal layer". Sadly there is no BT modeled in the game apart from that voice (if you can call that BT modeling).
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