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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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heres another question. i cant remember as i just started playing again. with GWX 3.0 and SH3 Commander, when you stop at a milk cow or supply boat, does it automatically set the # of days at port to 1, or do you have to set that manually with SH3 Commander before you leave? :hmm:
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#2 |
Chief of the Boat
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The setting is automatic...welcome aboard hito
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#3 |
Eternal Patrol
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Welcome.
Visit silent hunter addict for all SHIII goodies.
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RIP Laufen zum Ziel |
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#4 |
Swabbie
![]() Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
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Thank you very much, everyone. I'm sure I'll find more questions in a few days.
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#5 | |
Chief of the Boat
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#6 | |
Eternal Patrol
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WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Swabbie
![]() Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
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I'm curious about how my sonarman can distinguish a merchant sound contact from a warship one.
Is it possible in real life, or is it just because of my difficulty settings? |
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