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Some newbie questions
Hi, I'm just bought the game on steam, I'm very new on this, but I already have 2 questions:
1. Why the watch officer isn't auto assigned to the bridge station when I surface the boat? 2. Does the torpedoman specialization helps the weapon officer on calculating the fire solution? Thanks a lot, I imagine I'll have a few more questions later, if I may. |
not sure why the WO doesnt go to the bridge. Its always been like that. I think mainly cause they dont want to shuffle officers around incase you have him doing something else.
The torp specialization is for quicker loading of torperdoes. |
1. I'm afraid that's how it is, and there's nothing we can do but move him to the bridge manualy.
2. No, but they will load the tubes faster. Welcome to the Subsim! :D |
Hito, welcome to this nest of ruffians. :D
The other guys already answered your questions. It is a pain to haul the lazy bum from his bunk. His name is Bernard. :eek: |
heres another question. i cant remember as i just started playing again. with GWX 3.0 and SH3 Commander, when you stop at a milk cow or supply boat, does it automatically set the # of days at port to 1, or do you have to set that manually with SH3 Commander before you leave? :hmm:
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The setting is automatic...welcome aboard hito http://www.psionguild.org/forums/ima...es/welcome.gif
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Welcome.
Visit silent hunter addict for all SHIII goodies. |
Thank you very much, everyone. I'm sure I'll find more questions in a few days.
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WELCOME ABOARD!:sunny:
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I'm curious about how my sonarman can distinguish a merchant sound contact from a warship one.
Is it possible in real life, or is it just because of my difficulty settings? |
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I've read in one of the tutorials that you could estimate the ship's speed only by hearing and timing the blade's cycles. How is that possible? |
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EDIT: That's how it was done in real life. if you'd like to try this in SH3, the tutorial is here: http://www.subsim.com/radioroom/showthread.php?t=107303 |
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