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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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![]() Quote:
Along the coast line it would be nice to see some structures from time to time, like a house on the water or a small commercial warf. The coast lines in SH3 always seem so barren. |
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#2 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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BBW,
If you figure out how to add new ports without trouble, please let me know. I'd like to add Benghazi and Haifa as ports in the Med campaign I'm working on. |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Making NEW ports isnt |
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#4 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Would it be possible for Trainer to provide a brief Tutorial?
![]() I can see the file structure by looking at the .dat file (eg St_Nazaire.dat) with skwas "Silent 3ditor", but not too sure how the dat files really hang together. Have tried renaming a dat file, and playing about by reducing the number of placements, and changing a few parameters, but then flashing up SHIII to see what things look like each time a change is made is very tedious. If this is what Trainer does, then my hat is off to his patience!!! For example all the different placements. I think the offsets are from the port location in Locations.cfg. Not sure what the rotation is measured in (not degrees I don't think). And where do the names like "Fabrik_Halle_01", "88mmGEDoubleT_L_Load_05" get picked up from etc etc. I have tried doing a Text search across the files but cannot find them. MLF
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Je pense donc je fuis! |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You will have more of a chance finding Trainer over at the German Ubi forums
Here is his hafen thread http://forums-de.ubi.com/eve/forums/...2/m/7371052556 Ask away he is a good guy and will help if he can Its a good idea as have looked at the ports myself a while ago Not with S3D I must say Will check that out lil tip While constantly restarting the game use a blank set of campaign files - JSGME then in Speeds up loading times a whole lot Here if you dont have them http://files.filefront.com/Blank+cam.../fileinfo.html If you have D\L trainers mods - below if not http://files.filefront.com/GWX+3+St+.../fileinfo.html Take a look at the Library dats he includes I guess some of the parts come from those and some from existing Library dats |
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#6 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Thanks for that BBW. Have PM'd Trainer on Subsim. I also have his UBi Forum site in my Favourites so will post something there. Thanks for the tip about the campaign files
MLF
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Je pense donc je fuis! |
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