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Old 12-24-08, 09:37 PM   #1
sabretwo
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Quote:
Originally Posted by iambecomelife
I don't know much about the U-Boat ports but I do have some very good sources in pdf format for anyone who wants to try modeling them.

IMO there are many additional shoreline structures needed make the coasts of SH3 seem more "alive":

-Different styles of lighthouse
-Lifeboat stations & lifeboat ramps
-Piers
-Different-sized ports, such as fishing villages & small industrial wharves
-More types of shipwreck
-Oil derricks

You get the idea.

I have actually started researching the Chain Home sites and I kitbashed a crude British radar tower from one of the SH3 cranes in the harbor kit. Unfortunately, with all the work on the Merchant Fleet Mod I have not had time to get very much done.

I'd add to that list petroleum and chemical storage tanks, railroad stations and rail yards, fenced in storage yards, an occassional truck or two being loaded or off-loaded, and older-style coal or diesel electric power plants.

Along the coast line it would be nice to see some structures from time to time, like a house on the water or a small commercial warf. The coast lines in SH3 always seem so barren.
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Old 12-24-08, 09:39 PM   #2
sabretwo
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BBW,

If you figure out how to add new ports without trouble, please let me know. I'd like to add Benghazi and Haifa as ports in the Med campaign I'm working on.
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Old 12-25-08, 12:40 AM   #3
bigboywooly
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Quote:
Originally Posted by sabretwo
BBW,

If you figure out how to add new ports without trouble, please let me know. I'd like to add Benghazi and Haifa as ports in the Med campaign I'm working on.
Adding existing ports in game is simple
Making NEW ports isnt
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Old 12-28-08, 01:33 PM   #4
MLF
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Would it be possible for Trainer to provide a brief Tutorial? Modelling Ports from existing "building blocks" is something I would be very happy doing, if Trainer could let us know a few secrets.

I can see the file structure by looking at the .dat file (eg St_Nazaire.dat) with skwas "Silent 3ditor", but not too sure how the dat files really hang together. Have tried renaming a dat file, and playing about by reducing the number of placements, and changing a few parameters, but then flashing up SHIII to see what things look like each time a change is made is very tedious. If this is what Trainer does, then my hat is off to his patience!!!

For example all the different placements. I think the offsets are from the port location in Locations.cfg. Not sure what the rotation is measured in (not degrees I don't think). And where do the names like "Fabrik_Halle_01", "88mmGEDoubleT_L_Load_05" get picked up from etc etc. I have tried doing a Text search across the files but cannot find them.


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Old 12-28-08, 01:48 PM   #5
bigboywooly
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You will have more of a chance finding Trainer over at the German Ubi forums

Here is his hafen thread

http://forums-de.ubi.com/eve/forums/...2/m/7371052556

Ask away he is a good guy and will help if he can
Its a good idea as have looked at the ports myself a while ago
Not with S3D I must say
Will check that out

lil tip
While constantly restarting the game use a blank set of campaign files - JSGME then in
Speeds up loading times a whole lot

Here if you dont have them

http://files.filefront.com/Blank+cam.../fileinfo.html

If you have D\L trainers mods - below if not

http://files.filefront.com/GWX+3+St+.../fileinfo.html

Take a look at the Library dats he includes
I guess some of the parts come from those and some from existing Library dats
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Old 12-28-08, 01:55 PM   #6
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Thanks for that BBW. Have PM'd Trainer on Subsim. I also have his UBi Forum site in my Favourites so will post something there. Thanks for the tip about the campaign files

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