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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | ||
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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![]() Quote:
Besides player experience, another major factor affecting tonnage sunk is the type of boat, or perhaps, more accurately, the number of torpedos you are carrying. My first patrol in a IXD2 netted 60,296 tons. That's about 2.5 tons per torpedo. The same efficiency in a type II would net 12,500 tons, and 35,000 tons in a type VII. Other important factors affecting your tonnage are the difficulty/realism level you play at, the mods you use, and the year of the war. It is probably much easier to achieve a 100,000 ton patrol in 1940 at low realism in the stock game than it is to get a 100,000 ton career in 1944 with 100% realism in GWX.
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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