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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi Guys
Thanks for your messages, much appreciated. I now have it running smoothly, and I needed to use the MultiSH3 save game splitter (as I have the game also on another drive), then loaded it via SH3 commander and it runs beautifully. If anyone has any problems, and wants to know my settings etc, I am happy to reply. Thanks again ![]() |
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#17 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#18 | |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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The only trubble is that you need a merchant full of torpedoes following your submarine!
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#19 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thats true, but each torpedo does lots of damage eh?
Has anyone found a problem with the game crashing if you increase the number of crew when going back to port, and then starting a new mission? |
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#20 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Sounds intresting. I had some ctds with no obvious reason, after loading a new patrol. I hadn't report anything because I couldn't find any relation concerning the involved ships, harbors or dates. Maybe this could be a reason, I always do some crew changes.
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![]() Last edited by geosub1978; 12-16-08 at 06:04 PM. |
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#21 |
Sea Lord
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Hm.. I can not confirm this bug... just made a patrol and after patrol some crew changes without problems or crashes.
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#22 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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It is OK to change the personnel around - provided that the numbers are not increased beyond the numbers the game will allow for each sub type. There is a fix for this:- http://files.filefront.com/WAC+30+ve.../fileinfo.html Last edited by Cheapskate; 12-17-08 at 06:53 AM. |
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#23 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I have been playing it again, and still find it very glitchy compared to GWX which plays smoothly and without any ctd at all.
WAC is superb and plays very smoothly when working, but when I return to port, and then start the next mission, it seems to ctd and it went tonight in the middle of the game at sea, for no obvious reason. This is most annoying and I really dont know what is causing it. This is a superb game and I was just getting into it again! If anyone else reads this and has the same problem, I would like to know! Many thanks |
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#24 |
Sea Lord
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Sounds that you have some problems... I just made 2 patrols without any problem yesterday... also I had no feedback of repeating CTDs except one area near Calais, but this has been fixed in the bug fix.
greetings |
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#25 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Yes I cant work our why, my machine is well up to spec for the game (2,4 Gig processor, nvidea 7900 GS graphics and 3 gig RAM) and as I say, it plays really smoothly most of the time.
I still think that any changes made to the sub or c rew in port make this problem happen when launching a new mission! Very strange! Thanks |
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#26 |
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 185
Downloads: 415
Uploads: 0
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bonjour a tous.
hansolo78,when i start from Kiel ,i see the arado plane crash in the crane near the bunker,is't a bug or not?. also i have with the VII c the fumo antenna is out of place on the conning tower and frozen gauges. ![]() otherwise,i love your mod. ![]()
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#27 | |
Sea Lord
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yes, that is known. the arado has this small accident.. but you will only see it if you stay in port ![]() greetings Last edited by HanSolo78; 12-22-08 at 06:25 AM. |
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#28 |
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 185
Downloads: 415
Uploads: 0
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sorry,i notice an other probleme about the ship waves of the IId is not resolved in comparison with IIa and i have the bugfix by jsgme.
sometime,there are the freight container in the ship which open and close non stop. ![]()
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#29 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Containers do not wok properly and never have |
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#30 | ||
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 185
Downloads: 415
Uploads: 0
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